关卡内免费获得(个/活跃人日)
7.02Source: 道具经济总览
关卡内五种道具的确认免费投放。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
Data Analytics dashboard
跟进关卡内道具、开局道具和无限开局道具的获得、使用、库存与来源。
数据窗口:2026-07-23 至 2026-08-05(UTC 完整日),共 14 天。支持 iOS、Android 与全平台筛选。关卡内道具和普通开局道具按“个”统计;无限开局道具按单道具分钟统计。
新角色初始化固定获得 22 个普通道具,仅触发一次。主题建设完成奖励也属于进度型一次性投放,当前窗口平均 7.20 个/次;两者不能解释为同一玩家每日反复获得。
单独核算新账号初始化与主题建设完成奖励的触发次数和单次发放量。
| 投放类型 | 领取性质 | 触发次数 | 领取玩家 | 个/次 | 个/活跃人日 | 窗口总量 |
|---|---|---|---|---|---|---|
| 新账号初始化 | 每个角色仅一次 | 33.01KSource: 普通道具生命周期投放 | 33.01KSource: 普通道具生命周期投放 | 22Source: 普通道具生命周期投放 | 4.5Source: 普通道具生命周期投放 | 726.31KSource: 普通道具生命周期投放 |
| 主题建设完成奖励 | 每个建设主题仅一次 | 51.43KSource: 普通道具生命周期投放 | 19.81KSource: 普通道具生命周期投放 | 7.2Source: 普通道具生命周期投放 | 2.3Source: 普通道具生命周期投放 | 370.54KSource: 普通道具生命周期投放 |
先看关卡内道具与普通开局道具合计的每日获得和实际使用,再分别进入两套经济。
按 UTC 日、平台和道具分类汇总普通道具获得与使用。
| UTC 日期 | 个/活跃人日 | 流水 | 数量 | 活跃玩家 |
|---|---|---|---|---|
| 2026-07-23 | 10.78 | 获得 | 140.73K | 13.05K |
| 2026-07-23 | 3.55 | 使用 | 46.34K | 13.05K |
| 2026-07-23 | 7.02 | 获得 | 91.61K | 13.05K |
| 2026-07-23 | 2.49 | 使用 | 32.55K | 13.05K |
| 2026-07-23 | 3.76 | 获得 | 49.13K | 13.05K |
| 2026-07-23 | 1.06 | 使用 | 13.79K | 13.05K |
| 2026-07-24 | 13.16 | 获得 | 161.61K | 12.29K |
| 2026-07-24 | 4.15 | 使用 | 50.99K | 12.29K |
| 2026-07-24 | 8.76 | 获得 | 107.62K | 12.29K |
| 2026-07-24 | 2.87 | 使用 | 35.22K | 12.29K |
| 2026-07-24 | 4.4 | 获得 | 53.99K | 12.29K |
| 2026-07-24 | 1.28 | 使用 | 15.78K | 12.29K |
| 2026-07-25 | 11.68 | 获得 | 137.55K | 11.78K |
| 2026-07-25 | 4.26 | 使用 | 50.12K | 11.78K |
| 2026-07-25 | 7.72 | 获得 | 90.96K | 11.78K |
| 2026-07-25 | 2.93 | 使用 | 34.45K | 11.78K |
| 2026-07-25 | 3.96 | 获得 | 46.59K | 11.78K |
| 2026-07-25 | 1.33 | 使用 | 15.67K | 11.78K |
| 2026-07-26 | 11.66 | 获得 | 138.75K | 11.9K |
| 2026-07-26 | 4.4 | 使用 | 52.39K | 11.9K |
| 2026-07-26 | 7.88 | 获得 | 93.83K | 11.9K |
| 2026-07-26 | 2.98 | 使用 | 35.42K | 11.9K |
| 2026-07-26 | 3.77 | 获得 | 44.92K | 11.9K |
| 2026-07-26 | 1.43 | 使用 | 16.97K | 11.9K |
| 2026-07-27 | 10.28 | 获得 | 117.83K | 11.47K |
| 2026-07-27 | 4.04 | 使用 | 46.28K | 11.47K |
| 2026-07-27 | 6.72 | 获得 | 77.05K | 11.47K |
| 2026-07-27 | 2.82 | 使用 | 32.34K | 11.47K |
| 2026-07-27 | 3.56 | 获得 | 40.79K | 11.47K |
| 2026-07-27 | 1.22 | 使用 | 13.95K | 11.47K |
| 2026-07-28 | 10.11 | 获得 | 111.72K | 11.06K |
| 2026-07-28 | 4.03 | 使用 | 44.57K | 11.06K |
| 2026-07-28 | 6.76 | 获得 | 74.79K | 11.06K |
| 2026-07-28 | 2.8 | 使用 | 30.93K | 11.06K |
| 2026-07-28 | 3.34 | 获得 | 36.94K | 11.06K |
| 2026-07-28 | 1.23 | 使用 | 13.64K | 11.06K |
| 2026-07-29 | 10.44 | 获得 | 122.28K | 11.72K |
| 2026-07-29 | 3.86 | 使用 | 45.26K | 11.72K |
| 2026-07-29 | 6.81 | 获得 | 79.79K | 11.72K |
| 2026-07-29 | 2.7 | 使用 | 31.6K | 11.72K |
| 2026-07-29 | 3.63 | 获得 | 42.48K | 11.72K |
| 2026-07-29 | 1.17 | 使用 | 13.66K | 11.72K |
| 2026-07-30 | 10.4 | 获得 | 121.88K | 11.72K |
| 2026-07-30 | 3.83 | 使用 | 44.9K | 11.72K |
| 2026-07-30 | 6.88 | 获得 | 80.67K | 11.72K |
| 2026-07-30 | 2.68 | 使用 | 31.39K | 11.72K |
| 2026-07-30 | 3.52 | 获得 | 41.22K | 11.72K |
| 2026-07-30 | 1.15 | 使用 | 13.51K | 11.72K |
| 2026-07-31 | 12.5 | 获得 | 137.45K | 10.99K |
| 2026-07-31 | 4.39 | 使用 | 48.27K | 10.99K |
84 results · Showing first 50
包括变大、磁铁、指针、冻结和天使。获得按免费、现金付费、货币兑换、广告、待拆分及待归因拆分,使用采用事件 208 的真实消耗。
关卡内免费获得(个/活跃人日)
7.02Source: 道具经济总览
关卡内五种道具的确认免费投放。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
关卡内使用(个/活跃人日)
2.85Source: 道具经济总览
关卡内五种道具的实际消耗。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
关卡内现金付费占比
2.5%Source: 道具经济总览
关卡内道具总获得中确认来自现金付费的比例。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
按具体道具比较免费投放、现金付费、货币兑换、待归因与实际使用。
| 道具 | 个/活跃人日 | 流水 |
|---|---|---|
| 变大 | 1.63 | 免费投放 |
| 变大 | 0.04 | 现金付费 |
| 变大 | 0.03 | 游戏币/特殊币兑换 |
| 变大 | 0 | 广告 |
| 变大 | 0.01 | 免费/付费待拆分 |
| 变大 | 0 | 待归因 |
| 变大 | 0.88 | 实际使用 |
| 磁铁 | 1.92 | 免费投放 |
| 磁铁 | 0.04 | 现金付费 |
| 磁铁 | 0.01 | 游戏币/特殊币兑换 |
| 磁铁 | 0 | 广告 |
| 磁铁 | 0 | 免费/付费待拆分 |
| 磁铁 | 0 | 待归因 |
| 磁铁 | 0.77 | 实际使用 |
| 指针 | 1.66 | 免费投放 |
| 指针 | 0.04 | 现金付费 |
| 指针 | 0.01 | 游戏币/特殊币兑换 |
| 指针 | 0 | 广告 |
| 指针 | 0 | 免费/付费待拆分 |
| 指针 | 0 | 待归因 |
| 指针 | 0.62 | 实际使用 |
| 冻结 | 1.53 | 免费投放 |
| 冻结 | 0.04 | 现金付费 |
| 冻结 | 0.01 | 游戏币/特殊币兑换 |
| 冻结 | 0 | 广告 |
| 冻结 | 0 | 免费/付费待拆分 |
| 冻结 | 0 | 待归因 |
| 冻结 | 0.5 | 实际使用 |
| 天使 | 0.27 | 免费投放 |
| 天使 | 0.02 | 现金付费 |
| 天使 | 0 | 游戏币/特殊币兑换 |
| 天使 | 0 | 广告 |
| 天使 | 0 | 免费/付费待拆分 |
| 天使 | 0 | 待归因 |
| 天使 | 0.07 | 实际使用 |
| 超级闪电 | 1.55 | 免费投放 |
| 超级闪电 | 0 | 现金付费 |
| 超级闪电 | 0 | 游戏币/特殊币兑换 |
| 超级闪电 | 0 | 广告 |
| 超级闪电 | 0.01 | 免费/付费待拆分 |
| 超级闪电 | 0 | 待归因 |
| 超级闪电 | 0.57 | 实际使用 |
| 加时闹钟 | 1.17 | 免费投放 |
| 加时闹钟 | 0 | 现金付费 |
| 加时闹钟 | 0.01 | 游戏币/特殊币兑换 |
| 加时闹钟 | 0 | 广告 |
| 加时闹钟 | 0.01 | 免费/付费待拆分 |
| 加时闹钟 | 0 | 待归因 |
| 加时闹钟 | 0.42 | 实际使用 |
| 重力 | 1.03 | 免费投放 |
56 results · Showing first 50
按 scene、道具分类和经济属性汇总普通道具获得来源。
| 来源 | 个/活跃人日 | 经济属性 |
|---|---|---|
| 初始化 | 2.66 | 免费投放 |
| 主题建设完成奖励 | 1.84 | 免费投放 |
| 初始化 | 1.84 | 免费投放 |
| 夺宝/进度活动 | 0.56 | 免费投放 |
| 主题建设完成奖励 | 0.45 | 免费投放 |
| 通行证 | 0.45 | 免费投放 |
| 通行证 | 0.39 | 免费投放 |
| 竞速活动 | 0.38 | 免费投放 |
| 竞速活动 | 0.29 | 免费投放 |
| 段位竞技场 | 0.28 | 免费投放 |
| 礼包 | 0.27 | 免费投放 |
| 公会/套装宝箱 | 0.2 | 免费投放 |
| 签到 | 0.2 | 免费投放 |
| 每日任务 | 0.18 | 免费投放 |
| 收集册 | 0.17 | 免费投放 |
| 商店 | 0.15 | 现金付费 |
| 签到 | 0.13 | 免费投放 |
| 收集册 | 0.12 | 免费投放 |
| 公会/套装宝箱 | 0.1 | 免费投放 |
| 每日任务 | 0.09 | 免费投放 |
| 星星活动 | 0.07 | 免费投放 |
| 商店 | 0.06 | 游戏币/特殊币兑换 |
| 夺宝/进度活动 | 0.05 | 免费投放 |
| 星星活动 | 0.04 | 免费投放 |
| 礼包 | 0.02 | 现金付费 |
| 商店 | 0.02 | 待归因 |
| 商店 | 0.01 | 游戏币/特殊币兑换 |
| 通行证 | 0.01 | 免费/付费待拆分 |
| 通行证 | 0.01 | 现金付费 |
| 通行证 | 0.01 | 免费/付费待拆分 |
| 通行证 | 0 | 现金付费 |
| 礼包 | 0 | 免费/付费待拆分 |
| 礼包 | 0 | 免费投放 |
| 通行证 | 0 | 待归因 |
| 礼包 | 0 | 待归因 |
| 通行证 | 0 | 待归因 |
| 场景 56 | 0 | 免费投放 |
| 商店 | 0 | 待归因 |
| 场景 3 | 0 | 免费投放 |
| 礼包 | 0 | 待归因 |
对窗口内事件 208 的流水后 left_num 计算事件级分位。
| 道具 | 库存 P50 | 库存 P90 | 最新库存为 0 | 观测玩家 |
|---|---|---|---|---|
| 变大 | 3.53 | 12.91 | 8.9% | 46.41K |
| 磁铁 | 6.04 | 26.17 | 5% | 47.48K |
| 指针 | 6.96 | 26.19 | 2.9% | 47.31K |
| 冻结 | 6.99 | 27.76 | 3.8% | 45.39K |
| 天使 | 1 | 3.43 | 10.5% | 38.83K |
按具体道具汇总免费投放、现金付费、货币兑换、待归因、使用与库存。
| 道具 | 总获得/人日 | 免费投放/人日 | 现金付费/人日 | 货币兑换/人日 | 广告/人日 | 待拆分/人日 | 待归因/人日 | 实际使用/人日 | 免费-使用/人日 |
|---|---|---|---|---|---|---|---|---|---|
| 变大 | 1.71Source: 普通道具来源拆分与净流量 | 1.63Source: 普通道具来源拆分与净流量 | 0.04Source: 普通道具来源拆分与净流量 | 0.03Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.88Source: 普通道具来源拆分与净流量 | +0.75Source: 普通道具来源拆分与净流量 |
| 磁铁 | 1.98Source: 普通道具来源拆分与净流量 | 1.92Source: 普通道具来源拆分与净流量 | 0.04Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.77Source: 普通道具来源拆分与净流量 | +1.15Source: 普通道具来源拆分与净流量 |
| 冻结 | 1.58Source: 普通道具来源拆分与净流量 | 1.53Source: 普通道具来源拆分与净流量 | 0.04Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.5Source: 普通道具来源拆分与净流量 | +1.03Source: 普通道具来源拆分与净流量 |
| 天使 | 0.3Source: 普通道具来源拆分与净流量 | 0.27Source: 普通道具来源拆分与净流量 | 0.02Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.07Source: 普通道具来源拆分与净流量 | +0.2Source: 普通道具来源拆分与净流量 |
| 指针 | 1.72Source: 普通道具来源拆分与净流量 | 1.66Source: 普通道具来源拆分与净流量 | 0.04Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.62Source: 普通道具来源拆分与净流量 | +1.04Source: 普通道具来源拆分与净流量 |
对窗口内事件 208 的流水后 left_num 计算事件级分位。
| 道具 | 库存 P50 | 库存 P90 | 流水后库存 0 |
|---|---|---|---|
| 变大 | 3.53Source: 普通道具流水后库存 | 12.91Source: 普通道具流水后库存 | 8.9%Source: 普通道具流水后库存 |
| 磁铁 | 6.04Source: 普通道具流水后库存 | 26.17Source: 普通道具流水后库存 | 5%Source: 普通道具流水后库存 |
| 冻结 | 6.99Source: 普通道具流水后库存 | 27.76Source: 普通道具流水后库存 | 3.8%Source: 普通道具流水后库存 |
| 天使 | 1Source: 普通道具流水后库存 | 3.43Source: 普通道具流水后库存 | 10.5%Source: 普通道具流水后库存 |
| 指针 | 6.96Source: 普通道具流水后库存 | 26.19Source: 普通道具流水后库存 | 2.9%Source: 普通道具流水后库存 |
包括超级闪电、加时闹钟和重力。普通开局道具按个数核算,并与无限时长版本完全分账。
开局道具免费获得(个/活跃人日)
3.75Source: 道具经济总览
三种普通开局道具的确认免费投放。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
开局道具使用(个/活跃人日)
1.29Source: 道具经济总览
三种普通开局道具的实际消耗。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
开局道具现金付费占比
0.1%Source: 道具经济总览
普通开局道具总获得中确认来自现金付费的比例。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
按具体道具比较免费投放、现金付费、货币兑换、待归因与实际使用。
| 道具 | 个/活跃人日 | 流水 |
|---|---|---|
| 变大 | 1.63 | 免费投放 |
| 变大 | 0.04 | 现金付费 |
| 变大 | 0.03 | 游戏币/特殊币兑换 |
| 变大 | 0 | 广告 |
| 变大 | 0.01 | 免费/付费待拆分 |
| 变大 | 0 | 待归因 |
| 变大 | 0.88 | 实际使用 |
| 磁铁 | 1.92 | 免费投放 |
| 磁铁 | 0.04 | 现金付费 |
| 磁铁 | 0.01 | 游戏币/特殊币兑换 |
| 磁铁 | 0 | 广告 |
| 磁铁 | 0 | 免费/付费待拆分 |
| 磁铁 | 0 | 待归因 |
| 磁铁 | 0.77 | 实际使用 |
| 指针 | 1.66 | 免费投放 |
| 指针 | 0.04 | 现金付费 |
| 指针 | 0.01 | 游戏币/特殊币兑换 |
| 指针 | 0 | 广告 |
| 指针 | 0 | 免费/付费待拆分 |
| 指针 | 0 | 待归因 |
| 指针 | 0.62 | 实际使用 |
| 冻结 | 1.53 | 免费投放 |
| 冻结 | 0.04 | 现金付费 |
| 冻结 | 0.01 | 游戏币/特殊币兑换 |
| 冻结 | 0 | 广告 |
| 冻结 | 0 | 免费/付费待拆分 |
| 冻结 | 0 | 待归因 |
| 冻结 | 0.5 | 实际使用 |
| 天使 | 0.27 | 免费投放 |
| 天使 | 0.02 | 现金付费 |
| 天使 | 0 | 游戏币/特殊币兑换 |
| 天使 | 0 | 广告 |
| 天使 | 0 | 免费/付费待拆分 |
| 天使 | 0 | 待归因 |
| 天使 | 0.07 | 实际使用 |
| 超级闪电 | 1.55 | 免费投放 |
| 超级闪电 | 0 | 现金付费 |
| 超级闪电 | 0 | 游戏币/特殊币兑换 |
| 超级闪电 | 0 | 广告 |
| 超级闪电 | 0.01 | 免费/付费待拆分 |
| 超级闪电 | 0 | 待归因 |
| 超级闪电 | 0.57 | 实际使用 |
| 加时闹钟 | 1.17 | 免费投放 |
| 加时闹钟 | 0 | 现金付费 |
| 加时闹钟 | 0.01 | 游戏币/特殊币兑换 |
| 加时闹钟 | 0 | 广告 |
| 加时闹钟 | 0.01 | 免费/付费待拆分 |
| 加时闹钟 | 0 | 待归因 |
| 加时闹钟 | 0.42 | 实际使用 |
| 重力 | 1.03 | 免费投放 |
56 results · Showing first 50
按 scene、道具分类和经济属性汇总普通道具获得来源。
| 来源 | 个/活跃人日 | 经济属性 |
|---|---|---|
| 初始化 | 2.66 | 免费投放 |
| 主题建设完成奖励 | 1.84 | 免费投放 |
| 初始化 | 1.84 | 免费投放 |
| 夺宝/进度活动 | 0.56 | 免费投放 |
| 主题建设完成奖励 | 0.45 | 免费投放 |
| 通行证 | 0.45 | 免费投放 |
| 通行证 | 0.39 | 免费投放 |
| 竞速活动 | 0.38 | 免费投放 |
| 竞速活动 | 0.29 | 免费投放 |
| 段位竞技场 | 0.28 | 免费投放 |
| 礼包 | 0.27 | 免费投放 |
| 公会/套装宝箱 | 0.2 | 免费投放 |
| 签到 | 0.2 | 免费投放 |
| 每日任务 | 0.18 | 免费投放 |
| 收集册 | 0.17 | 免费投放 |
| 商店 | 0.15 | 现金付费 |
| 签到 | 0.13 | 免费投放 |
| 收集册 | 0.12 | 免费投放 |
| 公会/套装宝箱 | 0.1 | 免费投放 |
| 每日任务 | 0.09 | 免费投放 |
| 星星活动 | 0.07 | 免费投放 |
| 商店 | 0.06 | 游戏币/特殊币兑换 |
| 夺宝/进度活动 | 0.05 | 免费投放 |
| 星星活动 | 0.04 | 免费投放 |
| 礼包 | 0.02 | 现金付费 |
| 商店 | 0.02 | 待归因 |
| 商店 | 0.01 | 游戏币/特殊币兑换 |
| 通行证 | 0.01 | 免费/付费待拆分 |
| 通行证 | 0.01 | 现金付费 |
| 通行证 | 0.01 | 免费/付费待拆分 |
| 通行证 | 0 | 现金付费 |
| 礼包 | 0 | 免费/付费待拆分 |
| 礼包 | 0 | 免费投放 |
| 通行证 | 0 | 待归因 |
| 礼包 | 0 | 待归因 |
| 通行证 | 0 | 待归因 |
| 场景 56 | 0 | 免费投放 |
| 商店 | 0 | 待归因 |
| 场景 3 | 0 | 免费投放 |
| 礼包 | 0 | 待归因 |
对窗口内事件 208 的流水后 left_num 计算事件级分位。
| 道具 | 库存 P50 | 库存 P90 | 流水后库存为 0 |
|---|---|---|---|
| 超级闪电 | 4.52 | 20.74 | 6.3% |
| 加时闹钟 | 3.25 | 15.93 | 8.4% |
| 重力 | 3 | 9.93 | 9.4% |
按具体道具汇总免费投放、现金付费、货币兑换、待归因、使用与库存。
| 道具 | 总获得/人日 | 免费投放/人日 | 现金付费/人日 | 货币兑换/人日 | 广告/人日 | 待拆分/人日 | 待归因/人日 | 实际使用/人日 | 免费-使用/人日 |
|---|---|---|---|---|---|---|---|---|---|
| 超级闪电 | 1.57Source: 普通道具来源拆分与净流量 | 1.55Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.57Source: 普通道具来源拆分与净流量 | +0.99Source: 普通道具来源拆分与净流量 |
| 加时闹钟 | 1.18Source: 普通道具来源拆分与净流量 | 1.17Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.01Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.42Source: 普通道具来源拆分与净流量 | +0.74Source: 普通道具来源拆分与净流量 |
| 重力 | 1.03Source: 普通道具来源拆分与净流量 | 1.03Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0Source: 普通道具来源拆分与净流量 | 0.3Source: 普通道具来源拆分与净流量 | +0.73Source: 普通道具来源拆分与净流量 |
对窗口内事件 208 的流水后 left_num 计算事件级分位。
| 道具 | 库存 P50 | 库存 P90 | 流水后库存 0 |
|---|---|---|---|
| 超级闪电 | 4.52Source: 普通道具流水后库存 | 20.74Source: 普通道具流水后库存 | 6.3%Source: 普通道具流水后库存 |
| 加时闹钟 | 3.25Source: 普通道具流水后库存 | 15.93Source: 普通道具流水后库存 | 8.4%Source: 普通道具流水后库存 |
| 重力 | 3Source: 普通道具流水后库存 | 9.93Source: 普通道具流水后库存 | 9.4%Source: 普通道具流水后库存 |
包括无限超级闪电、无限加时闹钟和无限重力。获得后进入 Buff 计时;计时有效期间每次开局都会触发一次对应道具效果。本文将免费分钟与现金付费分钟分开,“已成熟分钟”只表示计时已经流逝,不冒充有效触发次数。
无限道具总获得(分钟/活跃人日)
31.77Source: 道具经济总览
三种无限开局道具的单道具分钟合计。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
无限道具免费获得(分钟/活跃人日)
21.67Source: 道具经济总览
三种无限开局道具的确认免费时长。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
无限道具现金付费占比
25%Source: 道具经济总览
无限开局道具总获得分钟中确认来自现金付费的比例。
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
按日汇总无限开局道具获得分钟。
| UTC 日期 | 分钟/活跃人日 | 道具 | 领取触达率 |
|---|---|---|---|
| 2026-07-23 | 12.24 | 无限超级闪电 | 32.7% |
| 2026-07-23 | 9.02 | 无限加时闹钟 | 24.5% |
| 2026-07-23 | 7.8 | 无限重力 | 20.1% |
| 2026-07-24 | 12.87 | 无限超级闪电 | 43.8% |
| 2026-07-24 | 8.66 | 无限加时闹钟 | 30.1% |
| 2026-07-24 | 5.58 | 无限重力 | 14.9% |
| 2026-07-25 | 10.39 | 无限超级闪电 | 36.5% |
| 2026-07-25 | 8.29 | 无限加时闹钟 | 27.9% |
| 2026-07-25 | 5.47 | 无限重力 | 16.5% |
| 2026-07-26 | 9.43 | 无限超级闪电 | 30.5% |
| 2026-07-26 | 8.26 | 无限加时闹钟 | 24.2% |
| 2026-07-26 | 5.55 | 无限重力 | 16.9% |
| 2026-07-27 | 15.76 | 无限超级闪电 | 44.2% |
| 2026-07-27 | 11.8 | 无限加时闹钟 | 31.2% |
| 2026-07-27 | 8.78 | 无限重力 | 19% |
| 2026-07-28 | 15.56 | 无限超级闪电 | 43.9% |
| 2026-07-28 | 11.88 | 无限加时闹钟 | 34.8% |
| 2026-07-28 | 10.31 | 无限重力 | 26.3% |
| 2026-07-29 | 14.99 | 无限超级闪电 | 36.6% |
| 2026-07-29 | 11.92 | 无限加时闹钟 | 28.9% |
| 2026-07-29 | 11.07 | 无限重力 | 24.6% |
| 2026-07-30 | 13.67 | 无限超级闪电 | 33.8% |
| 2026-07-30 | 10.72 | 无限加时闹钟 | 26.1% |
| 2026-07-30 | 10.06 | 无限重力 | 22.8% |
| 2026-07-31 | 14.56 | 无限超级闪电 | 46.1% |
| 2026-07-31 | 10.2 | 无限加时闹钟 | 31.9% |
| 2026-07-31 | 7.45 | 无限重力 | 16.4% |
| 2026-08-01 | 10.13 | 无限超级闪电 | 34.6% |
| 2026-08-01 | 8.46 | 无限加时闹钟 | 27% |
| 2026-08-01 | 5.91 | 无限重力 | 16.4% |
| 2026-08-02 | 10.14 | 无限超级闪电 | 31.7% |
| 2026-08-02 | 8.28 | 无限加时闹钟 | 23.7% |
| 2026-08-02 | 5.59 | 无限重力 | 15.8% |
| 2026-08-03 | 16.5 | 无限超级闪电 | 43.5% |
| 2026-08-03 | 11.71 | 无限加时闹钟 | 29.6% |
| 2026-08-03 | 8.88 | 无限重力 | 18% |
| 2026-08-04 | 16.32 | 无限超级闪电 | 43.1% |
| 2026-08-04 | 11.86 | 无限加时闹钟 | 32.6% |
| 2026-08-04 | 10.63 | 无限重力 | 24.8% |
| 2026-08-05 | 15.98 | 无限超级闪电 | 38.1% |
| 2026-08-05 | 12.35 | 无限加时闹钟 | 29.9% |
| 2026-08-05 | 11.51 | 无限重力 | 25.3% |
按配置奖励组合将无限开局道具分钟归为免费、现金付费、货币兑换或待确认。
| 道具 | 分钟占比 | 经济属性 | 获得分钟 |
|---|---|---|---|
| 无限超级闪电 | 74.5% | 免费投放 | 1.61M |
| 无限超级闪电 | 5.1% | 待归因 | 110.61K |
| 无限加时闹钟 | 67.7% | 免费投放 | 1.11M |
| 无限加时闹钟 | 6.7% | 待归因 | 110.67K |
| 无限重力 | 58.6% | 免费投放 | 770.76K |
| 无限重力 | 8.4% | 待归因 | 110.7K |
| 无限超级闪电 | 19.7% | 现金付费 | 425.73K |
| 无限加时闹钟 | 25.6% | 现金付费 | 421.53K |
| 无限重力 | 33% | 现金付费 | 433.47K |
| 无限超级闪电 | 0.8% | 免费/付费待拆分 | 16.88K |
按具体来源、道具和经济属性汇总无限道具获得分钟。
| 来源 | 分钟/活跃人日 | 经济属性 | 道具 | 窗口分钟 |
|---|---|---|---|---|
| 夺宝/进度活动 | 5.44 | 免费投放 | 无限超级闪电 | 877.94K |
| 夺宝/进度活动 | 4.09 | 免费投放 | 无限加时闹钟 | 660.36K |
| 商店 | 2.59 | 现金付费 | 无限超级闪电 | 418.08K |
| 商店 | 2.59 | 现金付费 | 无限加时闹钟 | 418.08K |
| 商店 | 2.59 | 现金付费 | 无限重力 | 418.08K |
| 夺宝/进度活动 | 2.15 | 免费投放 | 无限重力 | 347.84K |
| 公会/套装宝箱 | 1.96 | 免费投放 | 无限超级闪电 | 316.71K |
| 公会/套装宝箱 | 1.96 | 免费投放 | 无限加时闹钟 | 316.71K |
| 公会/套装宝箱 | 1.79 | 免费投放 | 无限重力 | 288.29K |
| 通行证 | 1.51 | 免费投放 | 无限超级闪电 | 244.38K |
| 来源未命名 | 0.52 | 待归因 | 无限超级闪电 | 84.21K |
| 来源未命名 | 0.52 | 待归因 | 无限加时闹钟 | 84.21K |
| 来源未命名 | 0.52 | 待归因 | 无限重力 | 84.21K |
| 收集册 | 0.43 | 免费投放 | 无限超级闪电 | 69.31K |
| 双人 PVP | 0.42 | 免费投放 | 无限超级闪电 | 67.46K |
| 双人 PVP | 0.42 | 免费投放 | 无限加时闹钟 | 67.46K |
| 双人 PVP | 0.42 | 免费投放 | 无限重力 | 67.46K |
| 场景 62 | 0.23 | 免费投放 | 无限超级闪电 | 36.68K |
| 场景 62 | 0.23 | 免费投放 | 无限加时闹钟 | 36.68K |
| 场景 62 | 0.23 | 免费投放 | 无限重力 | 36.68K |
| 收集册 | 0.19 | 免费投放 | 无限加时闹钟 | 29.96K |
| 商店 | 0.16 | 待归因 | 无限超级闪电 | 26.34K |
| 商店 | 0.16 | 待归因 | 无限加时闹钟 | 26.34K |
| 商店 | 0.16 | 待归因 | 无限重力 | 26.34K |
| 收集册 | 0.14 | 免费投放 | 无限重力 | 22.98K |
| 通行证 | 0.1 | 免费/付费待拆分 | 无限超级闪电 | 16.88K |
| 通行证 | 0.05 | 现金付费 | 无限重力 | 7.83K |
| 礼包 | 0.05 | 现金付费 | 无限重力 | 7.56K |
| 通行证 | 0.05 | 免费投放 | 无限重力 | 7.53K |
| 礼包 | 0.03 | 现金付费 | 无限超级闪电 | 4.2K |
| 通行证 | 0.02 | 免费投放 | 无限加时闹钟 | 3.69K |
| 通行证 | 0.02 | 现金付费 | 无限超级闪电 | 3.45K |
| 通行证 | 0.02 | 现金付费 | 无限加时闹钟 | 3.45K |
| 通行证 | 0 | 待归因 | 无限重力 | 150 |
| 通行证 | 0 | 待归因 | 无限加时闹钟 | 120 |
| 通行证 | 0 | 待归因 | 无限超级闪电 | 60 |
将新获得的无限道具计时区间与同一玩家 event 20001 开局逐一关联,统计计时生效期间的实际效果触发。
| 道具 | 实际触发次数/发放小时 | 经济属性 | 已成熟区间 | 零触发区间 | 实际触发次数 |
|---|---|---|---|---|---|
| 无限超级闪电 | 6.95 | 免费/付费待拆分 | 81 | 3.7% | 1.37K |
| 无限超级闪电 | 13.06 | 免费投放 | 2.97K | 6.6% | 11.91K |
| 无限超级闪电 | 13.69 | 待归因 | 16 | 0% | 89 |
| 无限超级闪电 | 3.83 | 现金付费 | 34 | 2.9% | 274 |
| 无限加时闹钟 | 5.69 | 免费/付费待拆分 | 22 | 0% | 636 |
| 无限加时闹钟 | 12.43 | 免费投放 | 2.01K | 4.3% | 8.42K |
| 无限加时闹钟 | 13.73 | 待归因 | 18 | 0% | 103 |
| 无限加时闹钟 | 4.86 | 现金付费 | 48 | 6.3% | 515 |
| 无限重力 | 5.82 | 免费/付费待拆分 | 35 | 0% | 1.02K |
| 无限重力 | 13.54 | 免费投放 | 1.18K | 4.8% | 4.84K |
| 无限重力 | 12.86 | 待归因 | 17 | 0% | 90 |
| 无限重力 | 5.03 | 现金付费 | 51 | 7.8% | 488 |
将新获得的无限道具计时区间与同一玩家 event 20001 开局逐一关联,统计计时生效期间的实际效果触发。
| 道具 | 经济属性 | 样本玩家 | 已成熟区间 | 实际触发次数 | 触发次数/发放小时 | 零触发区间 |
|---|---|---|---|---|---|---|
| 无限加时闹钟 | 待归因 | 18Source: 无限开局道具实际触发样本 | 18Source: 无限开局道具实际触发样本 | 103Source: 无限开局道具实际触发样本 | 13.73Source: 无限开局道具实际触发样本 | 0%Source: 无限开局道具实际触发样本 |
| 无限超级闪电 | 待归因 | 16Source: 无限开局道具实际触发样本 | 16Source: 无限开局道具实际触发样本 | 89Source: 无限开局道具实际触发样本 | 13.69Source: 无限开局道具实际触发样本 | 0%Source: 无限开局道具实际触发样本 |
| 无限重力 | 免费投放 | 890Source: 无限开局道具实际触发样本 | 1.18KSource: 无限开局道具实际触发样本 | 4.84KSource: 无限开局道具实际触发样本 | 13.54Source: 无限开局道具实际触发样本 | 4.8%Source: 无限开局道具实际触发样本 |
| 无限超级闪电 | 免费投放 | 1.97KSource: 无限开局道具实际触发样本 | 2.97KSource: 无限开局道具实际触发样本 | 11.91KSource: 无限开局道具实际触发样本 | 13.06Source: 无限开局道具实际触发样本 | 6.6%Source: 无限开局道具实际触发样本 |
| 无限重力 | 待归因 | 17Source: 无限开局道具实际触发样本 | 17Source: 无限开局道具实际触发样本 | 90Source: 无限开局道具实际触发样本 | 12.86Source: 无限开局道具实际触发样本 | 0%Source: 无限开局道具实际触发样本 |
| 无限加时闹钟 | 免费投放 | 1.53KSource: 无限开局道具实际触发样本 | 2.01KSource: 无限开局道具实际触发样本 | 8.42KSource: 无限开局道具实际触发样本 | 12.43Source: 无限开局道具实际触发样本 | 4.3%Source: 无限开局道具实际触发样本 |
| 无限超级闪电 | 免费/付费待拆分 | 58Source: 无限开局道具实际触发样本 | 81Source: 无限开局道具实际触发样本 | 1.37KSource: 无限开局道具实际触发样本 | 6.95Source: 无限开局道具实际触发样本 | 3.7%Source: 无限开局道具实际触发样本 |
| 无限重力 | 免费/付费待拆分 | 34Source: 无限开局道具实际触发样本 | 35Source: 无限开局道具实际触发样本 | 1.02KSource: 无限开局道具实际触发样本 | 5.82Source: 无限开局道具实际触发样本 | 0%Source: 无限开局道具实际触发样本 |
| 无限加时闹钟 | 免费/付费待拆分 | 21Source: 无限开局道具实际触发样本 | 22Source: 无限开局道具实际触发样本 | 636Source: 无限开局道具实际触发样本 | 5.69Source: 无限开局道具实际触发样本 | 0%Source: 无限开局道具实际触发样本 |
| 无限重力 | 现金付费 | 45Source: 无限开局道具实际触发样本 | 51Source: 无限开局道具实际触发样本 | 488Source: 无限开局道具实际触发样本 | 5.03Source: 无限开局道具实际触发样本 | 7.8%Source: 无限开局道具实际触发样本 |
| 无限加时闹钟 | 现金付费 | 41Source: 无限开局道具实际触发样本 | 48Source: 无限开局道具实际触发样本 | 515Source: 无限开局道具实际触发样本 | 4.86Source: 无限开局道具实际触发样本 | 6.3%Source: 无限开局道具实际触发样本 |
| 无限超级闪电 | 现金付费 | 30Source: 无限开局道具实际触发样本 | 34Source: 无限开局道具实际触发样本 | 274Source: 无限开局道具实际触发样本 | 3.83Source: 无限开局道具实际触发样本 | 2.9%Source: 无限开局道具实际触发样本 |
按道具汇总获得分钟、触达、已成熟分钟和单次最长时长。
| 道具 | 获得分钟/人日 | 免费分钟/人日 | 现金付费分钟/人日 | 货币兑换分钟/人日 | 广告分钟/人日 | 待拆分分钟/人日 | 现金付费占比 | 待归因分钟/人日 |
|---|---|---|---|---|---|---|---|---|
| 无限超级闪电 | 13.42Source: 无限开局道具逐项明细 | 9.99Source: 无限开局道具逐项明细 | 2.64Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 0.1Source: 无限开局道具逐项明细 | 19.7%Source: 无限开局道具逐项明细 | 0.69Source: 无限开局道具逐项明细 |
| 无限加时闹钟 | 10.2Source: 无限开局道具逐项明细 | 6.91Source: 无限开局道具逐项明细 | 2.61Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 25.6%Source: 无限开局道具逐项明细 | 0.69Source: 无限开局道具逐项明细 |
| 无限重力 | 8.15Source: 无限开局道具逐项明细 | 4.77Source: 无限开局道具逐项明细 | 2.69Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 0Source: 无限开局道具逐项明细 | 33%Source: 无限开局道具逐项明细 | 0.69Source: 无限开局道具逐项明细 |
按道具汇总获得分钟、触达、已成熟分钟和单次最长时长。
| 道具 | 领取触达 | 已成熟分钟/人日 | 单次最长分钟 | 成熟期(天) | 发放次数 |
|---|---|---|---|---|---|
| 无限超级闪电 | 38.4%Source: 无限开局道具逐项明细 | 12.68Source: 无限开局道具逐项明细 | 3,600Source: 无限开局道具逐项明细 | 3Source: 无限开局道具逐项明细 | 100.04KSource: 无限开局道具逐项明细 |
| 无限加时闹钟 | 28.6%Source: 无限开局道具逐项明细 | 9.75Source: 无限开局道具逐项明细 | 3,600Source: 无限开局道具逐项明细 | 3Source: 无限开局道具逐项明细 | 67.53KSource: 无限开局道具逐项明细 |
| 无限重力 | 19.8%Source: 无限开局道具逐项明细 | 7.58Source: 无限开局道具逐项明细 | 3,600Source: 无限开局道具逐项明细 | 3Source: 无限开局道具逐项明细 | 49.84KSource: 无限开局道具逐项明细 |
按平台汇总普通道具与无限开局道具的活跃人日口径指标。
SELECT * FROM read_csv_auto('data/dashboard_kpis.csv', header=true, all_varchar=false);按 UTC 日、平台和道具分类汇总普通道具获得与使用。
SELECT * FROM read_csv_auto('data/dashboard_ordinary_category_daily.csv', header=true, all_varchar=false);按具体道具比较免费投放、现金付费、货币兑换、待归因与实际使用。
SELECT * FROM read_csv_auto('data/dashboard_ordinary_item_metrics.csv', header=true, all_varchar=false);按具体道具汇总免费投放、现金付费、货币兑换、待归因、使用与库存。
SELECT * FROM read_csv_auto('data/dashboard_ordinary_net.csv', header=true, all_varchar=false);对窗口内事件 208 的流水后 left_num 计算事件级分位。
SELECT * FROM read_csv_auto('data/dashboard_inventory.csv', header=true, all_varchar=false);按 scene、道具分类和经济属性汇总普通道具获得来源。
SELECT * FROM read_csv_auto('data/dashboard_ordinary_source_ranked.csv', header=true, all_varchar=false);单独核算新账号初始化与主题建设完成奖励的触发次数和单次发放量。
SELECT * FROM read_csv_auto('data/dashboard_lifecycle_summary.csv', header=true, all_varchar=false);按日汇总无限开局道具获得分钟。
SELECT * FROM read_csv_auto('data/dashboard_unlimited_daily.csv', header=true, all_varchar=false);按配置奖励组合将无限开局道具分钟归为免费、现金付费、货币兑换或待确认。
SELECT * FROM read_csv_auto('data/dashboard_unlimited_source_grouped.csv', header=true, all_varchar=false);按道具汇总获得分钟、触达、已成熟分钟和单次最长时长。
SELECT * FROM read_csv_auto('data/dashboard_unlimited_detail.csv', header=true, all_varchar=false);按具体来源、道具和经济属性汇总无限道具获得分钟。
SELECT * FROM read_csv_auto('data/dashboard_unlimited_source_ranked.csv', header=true, all_varchar=false);将新获得的无限道具计时区间与同一玩家 event 20001 开局逐一关联,统计计时生效期间的实际效果触发。
SELECT * FROM read_csv_auto('data/dashboard_unlimited_usage_sample.csv', header=true, all_varchar=false);Data Analytics dashboard
Monitor acquisition, use, inventory, and sources for in-level, pre-level, and unlimited items.
Data window: 2026-07-23 to 2026-08-05 (complete UTC days), 14 days. Filter by iOS, Android, or all platforms. In-level and ordinary pre-level items use unit counts; unlimited pre-level items use per-item minutes.
New-role initialization grants 22 ordinary items once. Theme-build completion is also a one-time progression grant, averaging 7.20 units per trigger in this window. Neither is a recurring daily grant.
Trigger counts and units per trigger for new-account initialization and theme-build completion rewards.
| Grant type | Grant nature | Triggers | Recipients | units/trigger | units/active-player-day | Window total |
|---|---|---|---|---|---|---|
| New-account initialization | Once per role | 33.01KSource: Ordinary Item Lifecycle Grants | 33.01KSource: Ordinary Item Lifecycle Grants | 22Source: Ordinary Item Lifecycle Grants | 4.5Source: Ordinary Item Lifecycle Grants | 726.31KSource: Ordinary Item Lifecycle Grants |
| Theme-build completion reward | Once per build theme | 51.43KSource: Ordinary Item Lifecycle Grants | 19.81KSource: Ordinary Item Lifecycle Grants | 7.2Source: Ordinary Item Lifecycle Grants | 2.3Source: Ordinary Item Lifecycle Grants | 370.54KSource: Ordinary Item Lifecycle Grants |
Start with combined daily gain and actual use for in-level and ordinary pre-level items, then review each economy separately.
Ordinary-item gain and use by UTC day, platform, and item category.
| UTC date | units/active-player-day | Flow | Units | Active players |
|---|---|---|---|---|
| 2026-07-23 | 10.78 | Gained | 140.73K | 13.05K |
| 2026-07-23 | 3.55 | Used | 46.34K | 13.05K |
| 2026-07-23 | 7.02 | Gained | 91.61K | 13.05K |
| 2026-07-23 | 2.49 | Used | 32.55K | 13.05K |
| 2026-07-23 | 3.76 | Gained | 49.13K | 13.05K |
| 2026-07-23 | 1.06 | Used | 13.79K | 13.05K |
| 2026-07-24 | 13.16 | Gained | 161.61K | 12.29K |
| 2026-07-24 | 4.15 | Used | 50.99K | 12.29K |
| 2026-07-24 | 8.76 | Gained | 107.62K | 12.29K |
| 2026-07-24 | 2.87 | Used | 35.22K | 12.29K |
| 2026-07-24 | 4.4 | Gained | 53.99K | 12.29K |
| 2026-07-24 | 1.28 | Used | 15.78K | 12.29K |
| 2026-07-25 | 11.68 | Gained | 137.55K | 11.78K |
| 2026-07-25 | 4.26 | Used | 50.12K | 11.78K |
| 2026-07-25 | 7.72 | Gained | 90.96K | 11.78K |
| 2026-07-25 | 2.93 | Used | 34.45K | 11.78K |
| 2026-07-25 | 3.96 | Gained | 46.59K | 11.78K |
| 2026-07-25 | 1.33 | Used | 15.67K | 11.78K |
| 2026-07-26 | 11.66 | Gained | 138.75K | 11.9K |
| 2026-07-26 | 4.4 | Used | 52.39K | 11.9K |
| 2026-07-26 | 7.88 | Gained | 93.83K | 11.9K |
| 2026-07-26 | 2.98 | Used | 35.42K | 11.9K |
| 2026-07-26 | 3.77 | Gained | 44.92K | 11.9K |
| 2026-07-26 | 1.43 | Used | 16.97K | 11.9K |
| 2026-07-27 | 10.28 | Gained | 117.83K | 11.47K |
| 2026-07-27 | 4.04 | Used | 46.28K | 11.47K |
| 2026-07-27 | 6.72 | Gained | 77.05K | 11.47K |
| 2026-07-27 | 2.82 | Used | 32.34K | 11.47K |
| 2026-07-27 | 3.56 | Gained | 40.79K | 11.47K |
| 2026-07-27 | 1.22 | Used | 13.95K | 11.47K |
| 2026-07-28 | 10.11 | Gained | 111.72K | 11.06K |
| 2026-07-28 | 4.03 | Used | 44.57K | 11.06K |
| 2026-07-28 | 6.76 | Gained | 74.79K | 11.06K |
| 2026-07-28 | 2.8 | Used | 30.93K | 11.06K |
| 2026-07-28 | 3.34 | Gained | 36.94K | 11.06K |
| 2026-07-28 | 1.23 | Used | 13.64K | 11.06K |
| 2026-07-29 | 10.44 | Gained | 122.28K | 11.72K |
| 2026-07-29 | 3.86 | Used | 45.26K | 11.72K |
| 2026-07-29 | 6.81 | Gained | 79.79K | 11.72K |
| 2026-07-29 | 2.7 | Used | 31.6K | 11.72K |
| 2026-07-29 | 3.63 | Gained | 42.48K | 11.72K |
| 2026-07-29 | 1.17 | Used | 13.66K | 11.72K |
| 2026-07-30 | 10.4 | Gained | 121.88K | 11.72K |
| 2026-07-30 | 3.83 | Used | 44.9K | 11.72K |
| 2026-07-30 | 6.88 | Gained | 80.67K | 11.72K |
| 2026-07-30 | 2.68 | Used | 31.39K | 11.72K |
| 2026-07-30 | 3.52 | Gained | 41.22K | 11.72K |
| 2026-07-30 | 1.15 | Used | 13.51K | 11.72K |
| 2026-07-31 | 12.5 | Gained | 137.45K | 10.99K |
| 2026-07-31 | 4.39 | Used | 48.27K | 10.99K |
84 results · Showing first 50
Grow, Magnet, Pointer, Freeze, and Angel. Gains are split into free, cash-paid, currency exchange, ad, mixed, and unattributed; use comes from actual event 208 consumption.
Free in-level gains (units/active-player-day)
7.02Source: Item Economy Overview
Confirmed free grants for the five in-level items.
Active-player-day metrics for ordinary and unlimited items by platform.
In-level use (units/active-player-day)
2.85Source: Item Economy Overview
Actual consumption of the five in-level items.
Active-player-day metrics for ordinary and unlimited items by platform.
In-level cash-paid share
2.5%Source: Item Economy Overview
Confirmed cash-paid share of total in-level gains.
Active-player-day metrics for ordinary and unlimited items by platform.
Free, cash-paid, currency exchange, unattributed gains, and actual use by item.
| Item | units/active-player-day | Flow |
|---|---|---|
| Grow | 1.63 | Free grant |
| Grow | 0.04 | Cash-paid |
| Grow | 0.03 | Game/special currency exchange |
| Grow | 0 | Ad |
| Grow | 0.01 | Free/paid mixed |
| Grow | 0 | Unattributed |
| Grow | 0.88 | Actual use |
| Magnet | 1.92 | Free grant |
| Magnet | 0.04 | Cash-paid |
| Magnet | 0.01 | Game/special currency exchange |
| Magnet | 0 | Ad |
| Magnet | 0 | Free/paid mixed |
| Magnet | 0 | Unattributed |
| Magnet | 0.77 | Actual use |
| Pointer | 1.66 | Free grant |
| Pointer | 0.04 | Cash-paid |
| Pointer | 0.01 | Game/special currency exchange |
| Pointer | 0 | Ad |
| Pointer | 0 | Free/paid mixed |
| Pointer | 0 | Unattributed |
| Pointer | 0.62 | Actual use |
| Freeze | 1.53 | Free grant |
| Freeze | 0.04 | Cash-paid |
| Freeze | 0.01 | Game/special currency exchange |
| Freeze | 0 | Ad |
| Freeze | 0 | Free/paid mixed |
| Freeze | 0 | Unattributed |
| Freeze | 0.5 | Actual use |
| Angel | 0.27 | Free grant |
| Angel | 0.02 | Cash-paid |
| Angel | 0 | Game/special currency exchange |
| Angel | 0 | Ad |
| Angel | 0 | Free/paid mixed |
| Angel | 0 | Unattributed |
| Angel | 0.07 | Actual use |
| Super Lightning | 1.55 | Free grant |
| Super Lightning | 0 | Cash-paid |
| Super Lightning | 0 | Game/special currency exchange |
| Super Lightning | 0 | Ad |
| Super Lightning | 0.01 | Free/paid mixed |
| Super Lightning | 0 | Unattributed |
| Super Lightning | 0.57 | Actual use |
| Extra-time Alarm | 1.17 | Free grant |
| Extra-time Alarm | 0 | Cash-paid |
| Extra-time Alarm | 0.01 | Game/special currency exchange |
| Extra-time Alarm | 0 | Ad |
| Extra-time Alarm | 0.01 | Free/paid mixed |
| Extra-time Alarm | 0 | Unattributed |
| Extra-time Alarm | 0.42 | Actual use |
| Gravity | 1.03 | Free grant |
56 results · Showing first 50
Ordinary-item acquisition sources by scene, item category, and economic type.
| Source | units/active-player-day | Economic type |
|---|---|---|
| Initialization | 2.66 | Free grant |
| Theme-build completion reward | 1.84 | Free grant |
| Initialization | 1.84 | Free grant |
| Treasure/Progress Event | 0.56 | Free grant |
| Theme-build completion reward | 0.45 | Free grant |
| Battle Pass | 0.45 | Free grant |
| Battle Pass | 0.39 | Free grant |
| Race Event | 0.38 | Free grant |
| Race Event | 0.29 | Free grant |
| Ranked Arena | 0.28 | Free grant |
| Pack | 0.27 | Free grant |
| Guild/Set Chest | 0.2 | Free grant |
| Check-in | 0.2 | Free grant |
| Daily Tasks | 0.18 | Free grant |
| Collection | 0.17 | Free grant |
| Shop | 0.15 | Cash-paid |
| Check-in | 0.13 | Free grant |
| Collection | 0.12 | Free grant |
| Guild/Set Chest | 0.1 | Free grant |
| Daily Tasks | 0.09 | Free grant |
| Star Event | 0.07 | Free grant |
| Shop | 0.06 | Game/special currency exchange |
| Treasure/Progress Event | 0.05 | Free grant |
| Star Event | 0.04 | Free grant |
| Pack | 0.02 | Cash-paid |
| Shop | 0.02 | Unattributed |
| Shop | 0.01 | Game/special currency exchange |
| Battle Pass | 0.01 | Free/paid mixed |
| Battle Pass | 0.01 | Cash-paid |
| Battle Pass | 0.01 | Free/paid mixed |
| Battle Pass | 0 | Cash-paid |
| Pack | 0 | Free/paid mixed |
| Pack | 0 | Free grant |
| Battle Pass | 0 | Unattributed |
| Pack | 0 | Unattributed |
| Battle Pass | 0 | Unattributed |
| Scene 56 | 0 | Free grant |
| Shop | 0 | Unattributed |
| Scene 3 | 0 | Free grant |
| Pack | 0 | Unattributed |
Event-level quantiles of post-flow left_num for event 208 in the window.
| Item | Inventory P50 | Inventory P90 | Latest inventory is zero | Observed players |
|---|---|---|---|---|
| Grow | 3.53 | 12.91 | 8.9% | 46.41K |
| Magnet | 6.04 | 26.17 | 5% | 47.48K |
| Pointer | 6.96 | 26.19 | 2.9% | 47.31K |
| Freeze | 6.99 | 27.76 | 3.8% | 45.39K |
| Angel | 1 | 3.43 | 10.5% | 38.83K |
Free, cash-paid, currency exchange, unattributed gains, use, and inventory by item.
| Item | Total gain/active-player-day | Free grants/active-player-day | Cash-paid/active-player-day | Currency exchange/active-player-day | Ad/active-player-day | Mixed/active-player-day | Unattributed/active-player-day | Actual use/active-player-day | Free minus use/active-player-day |
|---|---|---|---|---|---|---|---|---|---|
| Angel | 0.3Source: Ordinary Item Attribution and Net Flow | 0.27Source: Ordinary Item Attribution and Net Flow | 0.02Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.07Source: Ordinary Item Attribution and Net Flow | +0.2Source: Ordinary Item Attribution and Net Flow |
| Freeze | 1.58Source: Ordinary Item Attribution and Net Flow | 1.53Source: Ordinary Item Attribution and Net Flow | 0.04Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.5Source: Ordinary Item Attribution and Net Flow | +1.03Source: Ordinary Item Attribution and Net Flow |
| Grow | 1.71Source: Ordinary Item Attribution and Net Flow | 1.63Source: Ordinary Item Attribution and Net Flow | 0.04Source: Ordinary Item Attribution and Net Flow | 0.03Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.88Source: Ordinary Item Attribution and Net Flow | +0.75Source: Ordinary Item Attribution and Net Flow |
| Magnet | 1.98Source: Ordinary Item Attribution and Net Flow | 1.92Source: Ordinary Item Attribution and Net Flow | 0.04Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.77Source: Ordinary Item Attribution and Net Flow | +1.15Source: Ordinary Item Attribution and Net Flow |
| Pointer | 1.72Source: Ordinary Item Attribution and Net Flow | 1.66Source: Ordinary Item Attribution and Net Flow | 0.04Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.62Source: Ordinary Item Attribution and Net Flow | +1.04Source: Ordinary Item Attribution and Net Flow |
Event-level quantiles of post-flow left_num for event 208 in the window.
| Item | Inventory P50 | Inventory P90 | Post-flow inventory zero |
|---|---|---|---|
| Angel | 1Source: Ordinary Item Post-flow Inventory | 3.43Source: Ordinary Item Post-flow Inventory | 10.5%Source: Ordinary Item Post-flow Inventory |
| Freeze | 6.99Source: Ordinary Item Post-flow Inventory | 27.76Source: Ordinary Item Post-flow Inventory | 3.8%Source: Ordinary Item Post-flow Inventory |
| Grow | 3.53Source: Ordinary Item Post-flow Inventory | 12.91Source: Ordinary Item Post-flow Inventory | 8.9%Source: Ordinary Item Post-flow Inventory |
| Magnet | 6.04Source: Ordinary Item Post-flow Inventory | 26.17Source: Ordinary Item Post-flow Inventory | 5%Source: Ordinary Item Post-flow Inventory |
| Pointer | 6.96Source: Ordinary Item Post-flow Inventory | 26.19Source: Ordinary Item Post-flow Inventory | 2.9%Source: Ordinary Item Post-flow Inventory |
Super Lightning, Extra-time Alarm, and Gravity. Ordinary items use unit counts and remain fully separate from unlimited-duration versions.
Free pre-level gains (units/active-player-day)
3.75Source: Item Economy Overview
Confirmed free grants for the three ordinary pre-level items.
Active-player-day metrics for ordinary and unlimited items by platform.
Pre-level use (units/active-player-day)
1.29Source: Item Economy Overview
Actual consumption of the three ordinary pre-level items.
Active-player-day metrics for ordinary and unlimited items by platform.
Pre-level cash-paid share
0.1%Source: Item Economy Overview
Confirmed cash-paid share of total ordinary pre-level gains.
Active-player-day metrics for ordinary and unlimited items by platform.
Free, cash-paid, currency exchange, unattributed gains, and actual use by item.
| Item | units/active-player-day | Flow |
|---|---|---|
| Grow | 1.63 | Free grant |
| Grow | 0.04 | Cash-paid |
| Grow | 0.03 | Game/special currency exchange |
| Grow | 0 | Ad |
| Grow | 0.01 | Free/paid mixed |
| Grow | 0 | Unattributed |
| Grow | 0.88 | Actual use |
| Magnet | 1.92 | Free grant |
| Magnet | 0.04 | Cash-paid |
| Magnet | 0.01 | Game/special currency exchange |
| Magnet | 0 | Ad |
| Magnet | 0 | Free/paid mixed |
| Magnet | 0 | Unattributed |
| Magnet | 0.77 | Actual use |
| Pointer | 1.66 | Free grant |
| Pointer | 0.04 | Cash-paid |
| Pointer | 0.01 | Game/special currency exchange |
| Pointer | 0 | Ad |
| Pointer | 0 | Free/paid mixed |
| Pointer | 0 | Unattributed |
| Pointer | 0.62 | Actual use |
| Freeze | 1.53 | Free grant |
| Freeze | 0.04 | Cash-paid |
| Freeze | 0.01 | Game/special currency exchange |
| Freeze | 0 | Ad |
| Freeze | 0 | Free/paid mixed |
| Freeze | 0 | Unattributed |
| Freeze | 0.5 | Actual use |
| Angel | 0.27 | Free grant |
| Angel | 0.02 | Cash-paid |
| Angel | 0 | Game/special currency exchange |
| Angel | 0 | Ad |
| Angel | 0 | Free/paid mixed |
| Angel | 0 | Unattributed |
| Angel | 0.07 | Actual use |
| Super Lightning | 1.55 | Free grant |
| Super Lightning | 0 | Cash-paid |
| Super Lightning | 0 | Game/special currency exchange |
| Super Lightning | 0 | Ad |
| Super Lightning | 0.01 | Free/paid mixed |
| Super Lightning | 0 | Unattributed |
| Super Lightning | 0.57 | Actual use |
| Extra-time Alarm | 1.17 | Free grant |
| Extra-time Alarm | 0 | Cash-paid |
| Extra-time Alarm | 0.01 | Game/special currency exchange |
| Extra-time Alarm | 0 | Ad |
| Extra-time Alarm | 0.01 | Free/paid mixed |
| Extra-time Alarm | 0 | Unattributed |
| Extra-time Alarm | 0.42 | Actual use |
| Gravity | 1.03 | Free grant |
56 results · Showing first 50
Ordinary-item acquisition sources by scene, item category, and economic type.
| Source | units/active-player-day | Economic type |
|---|---|---|
| Initialization | 2.66 | Free grant |
| Theme-build completion reward | 1.84 | Free grant |
| Initialization | 1.84 | Free grant |
| Treasure/Progress Event | 0.56 | Free grant |
| Theme-build completion reward | 0.45 | Free grant |
| Battle Pass | 0.45 | Free grant |
| Battle Pass | 0.39 | Free grant |
| Race Event | 0.38 | Free grant |
| Race Event | 0.29 | Free grant |
| Ranked Arena | 0.28 | Free grant |
| Pack | 0.27 | Free grant |
| Guild/Set Chest | 0.2 | Free grant |
| Check-in | 0.2 | Free grant |
| Daily Tasks | 0.18 | Free grant |
| Collection | 0.17 | Free grant |
| Shop | 0.15 | Cash-paid |
| Check-in | 0.13 | Free grant |
| Collection | 0.12 | Free grant |
| Guild/Set Chest | 0.1 | Free grant |
| Daily Tasks | 0.09 | Free grant |
| Star Event | 0.07 | Free grant |
| Shop | 0.06 | Game/special currency exchange |
| Treasure/Progress Event | 0.05 | Free grant |
| Star Event | 0.04 | Free grant |
| Pack | 0.02 | Cash-paid |
| Shop | 0.02 | Unattributed |
| Shop | 0.01 | Game/special currency exchange |
| Battle Pass | 0.01 | Free/paid mixed |
| Battle Pass | 0.01 | Cash-paid |
| Battle Pass | 0.01 | Free/paid mixed |
| Battle Pass | 0 | Cash-paid |
| Pack | 0 | Free/paid mixed |
| Pack | 0 | Free grant |
| Battle Pass | 0 | Unattributed |
| Pack | 0 | Unattributed |
| Battle Pass | 0 | Unattributed |
| Scene 56 | 0 | Free grant |
| Shop | 0 | Unattributed |
| Scene 3 | 0 | Free grant |
| Pack | 0 | Unattributed |
Event-level quantiles of post-flow left_num for event 208 in the window.
| Item | Inventory P50 | Inventory P90 | Post-flow inventory is zero |
|---|---|---|---|
| Super Lightning | 4.52 | 20.74 | 6.3% |
| Extra-time Alarm | 3.25 | 15.93 | 8.4% |
| Gravity | 3 | 9.93 | 9.4% |
Free, cash-paid, currency exchange, unattributed gains, use, and inventory by item.
| Item | Total gain/active-player-day | Free grants/active-player-day | Cash-paid/active-player-day | Currency exchange/active-player-day | Ad/active-player-day | Mixed/active-player-day | Unattributed/active-player-day | Actual use/active-player-day | Free minus use/active-player-day |
|---|---|---|---|---|---|---|---|---|---|
| Extra-time Alarm | 1.18Source: Ordinary Item Attribution and Net Flow | 1.17Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.42Source: Ordinary Item Attribution and Net Flow | +0.74Source: Ordinary Item Attribution and Net Flow |
| Gravity | 1.03Source: Ordinary Item Attribution and Net Flow | 1.03Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.3Source: Ordinary Item Attribution and Net Flow | +0.73Source: Ordinary Item Attribution and Net Flow |
| Super Lightning | 1.57Source: Ordinary Item Attribution and Net Flow | 1.55Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.01Source: Ordinary Item Attribution and Net Flow | 0Source: Ordinary Item Attribution and Net Flow | 0.57Source: Ordinary Item Attribution and Net Flow | +0.99Source: Ordinary Item Attribution and Net Flow |
Event-level quantiles of post-flow left_num for event 208 in the window.
| Item | Inventory P50 | Inventory P90 | Post-flow inventory zero |
|---|---|---|---|
| Extra-time Alarm | 3.25Source: Ordinary Item Post-flow Inventory | 15.93Source: Ordinary Item Post-flow Inventory | 8.4%Source: Ordinary Item Post-flow Inventory |
| Gravity | 3Source: Ordinary Item Post-flow Inventory | 9.93Source: Ordinary Item Post-flow Inventory | 9.4%Source: Ordinary Item Post-flow Inventory |
| Super Lightning | 4.52Source: Ordinary Item Post-flow Inventory | 20.74Source: Ordinary Item Post-flow Inventory | 6.3%Source: Ordinary Item Post-flow Inventory |
Unlimited Super Lightning, Extra-time Alarm, and Gravity activate timed buffs; each level start while active triggers the corresponding effect. Free and cash-paid minutes are separate, and matured minutes mean elapsed timer time rather than effective triggers.
Total unlimited-item gain (minutes/active-player-day)
31.77Source: Item Economy Overview
Combined per-item minutes for the three unlimited pre-level items.
Active-player-day metrics for ordinary and unlimited items by platform.
Free unlimited-item gain (minutes/active-player-day)
21.67Source: Item Economy Overview
Confirmed free minutes for the three unlimited pre-level items.
Active-player-day metrics for ordinary and unlimited items by platform.
Unlimited-item cash-paid share
25%Source: Item Economy Overview
Confirmed cash-paid share of total unlimited-item minutes.
Active-player-day metrics for ordinary and unlimited items by platform.
Daily granted minutes for unlimited pre-level items.
| UTC date | minutes/active-player-day | Item | Recipient reach |
|---|---|---|---|
| 2026-07-23 | 12.24 | Unlimited Super Lightning | 32.7% |
| 2026-07-23 | 9.02 | Unlimited Extra-time Alarm | 24.5% |
| 2026-07-23 | 7.8 | Unlimited Gravity | 20.1% |
| 2026-07-24 | 12.87 | Unlimited Super Lightning | 43.8% |
| 2026-07-24 | 8.66 | Unlimited Extra-time Alarm | 30.1% |
| 2026-07-24 | 5.58 | Unlimited Gravity | 14.9% |
| 2026-07-25 | 10.39 | Unlimited Super Lightning | 36.5% |
| 2026-07-25 | 8.29 | Unlimited Extra-time Alarm | 27.9% |
| 2026-07-25 | 5.47 | Unlimited Gravity | 16.5% |
| 2026-07-26 | 9.43 | Unlimited Super Lightning | 30.5% |
| 2026-07-26 | 8.26 | Unlimited Extra-time Alarm | 24.2% |
| 2026-07-26 | 5.55 | Unlimited Gravity | 16.9% |
| 2026-07-27 | 15.76 | Unlimited Super Lightning | 44.2% |
| 2026-07-27 | 11.8 | Unlimited Extra-time Alarm | 31.2% |
| 2026-07-27 | 8.78 | Unlimited Gravity | 19% |
| 2026-07-28 | 15.56 | Unlimited Super Lightning | 43.9% |
| 2026-07-28 | 11.88 | Unlimited Extra-time Alarm | 34.8% |
| 2026-07-28 | 10.31 | Unlimited Gravity | 26.3% |
| 2026-07-29 | 14.99 | Unlimited Super Lightning | 36.6% |
| 2026-07-29 | 11.92 | Unlimited Extra-time Alarm | 28.9% |
| 2026-07-29 | 11.07 | Unlimited Gravity | 24.6% |
| 2026-07-30 | 13.67 | Unlimited Super Lightning | 33.8% |
| 2026-07-30 | 10.72 | Unlimited Extra-time Alarm | 26.1% |
| 2026-07-30 | 10.06 | Unlimited Gravity | 22.8% |
| 2026-07-31 | 14.56 | Unlimited Super Lightning | 46.1% |
| 2026-07-31 | 10.2 | Unlimited Extra-time Alarm | 31.9% |
| 2026-07-31 | 7.45 | Unlimited Gravity | 16.4% |
| 2026-08-01 | 10.13 | Unlimited Super Lightning | 34.6% |
| 2026-08-01 | 8.46 | Unlimited Extra-time Alarm | 27% |
| 2026-08-01 | 5.91 | Unlimited Gravity | 16.4% |
| 2026-08-02 | 10.14 | Unlimited Super Lightning | 31.7% |
| 2026-08-02 | 8.28 | Unlimited Extra-time Alarm | 23.7% |
| 2026-08-02 | 5.59 | Unlimited Gravity | 15.8% |
| 2026-08-03 | 16.5 | Unlimited Super Lightning | 43.5% |
| 2026-08-03 | 11.71 | Unlimited Extra-time Alarm | 29.6% |
| 2026-08-03 | 8.88 | Unlimited Gravity | 18% |
| 2026-08-04 | 16.32 | Unlimited Super Lightning | 43.1% |
| 2026-08-04 | 11.86 | Unlimited Extra-time Alarm | 32.6% |
| 2026-08-04 | 10.63 | Unlimited Gravity | 24.8% |
| 2026-08-05 | 15.98 | Unlimited Super Lightning | 38.1% |
| 2026-08-05 | 12.35 | Unlimited Extra-time Alarm | 29.9% |
| 2026-08-05 | 11.51 | Unlimited Gravity | 25.3% |
Unlimited-item minutes classified as free, cash-paid, currency exchange, or unresolved using config reward bundles.
| Item | Minute share | Economic type | Granted minutes |
|---|---|---|---|
| Unlimited Super Lightning | 74.5% | Free grant | 1.61M |
| Unlimited Super Lightning | 5.1% | Unattributed | 110.61K |
| Unlimited Extra-time Alarm | 67.7% | Free grant | 1.11M |
| Unlimited Extra-time Alarm | 6.7% | Unattributed | 110.67K |
| Unlimited Gravity | 58.6% | Free grant | 770.76K |
| Unlimited Gravity | 8.4% | Unattributed | 110.7K |
| Unlimited Super Lightning | 19.7% | Cash-paid | 425.73K |
| Unlimited Extra-time Alarm | 25.6% | Cash-paid | 421.53K |
| Unlimited Gravity | 33% | Cash-paid | 433.47K |
| Unlimited Super Lightning | 0.8% | Free/paid mixed | 16.88K |
Unlimited-item minutes aggregated by source, item, and economic type.
| Source | minutes/active-player-day | Economic type | Item | Window minutes |
|---|---|---|---|---|
| Treasure/Progress Event | 5.44 | Free grant | Unlimited Super Lightning | 877.94K |
| Treasure/Progress Event | 4.09 | Free grant | Unlimited Extra-time Alarm | 660.36K |
| Shop | 2.59 | Cash-paid | Unlimited Super Lightning | 418.08K |
| Shop | 2.59 | Cash-paid | Unlimited Extra-time Alarm | 418.08K |
| Shop | 2.59 | Cash-paid | Unlimited Gravity | 418.08K |
| Treasure/Progress Event | 2.15 | Free grant | Unlimited Gravity | 347.84K |
| Guild/Set Chest | 1.96 | Free grant | Unlimited Super Lightning | 316.71K |
| Guild/Set Chest | 1.96 | Free grant | Unlimited Extra-time Alarm | 316.71K |
| Guild/Set Chest | 1.79 | Free grant | Unlimited Gravity | 288.29K |
| Battle Pass | 1.51 | Free grant | Unlimited Super Lightning | 244.38K |
| Unnamed source | 0.52 | Unattributed | Unlimited Super Lightning | 84.21K |
| Unnamed source | 0.52 | Unattributed | Unlimited Extra-time Alarm | 84.21K |
| Unnamed source | 0.52 | Unattributed | Unlimited Gravity | 84.21K |
| Collection | 0.43 | Free grant | Unlimited Super Lightning | 69.31K |
| Two-player PVP | 0.42 | Free grant | Unlimited Super Lightning | 67.46K |
| Two-player PVP | 0.42 | Free grant | Unlimited Extra-time Alarm | 67.46K |
| Two-player PVP | 0.42 | Free grant | Unlimited Gravity | 67.46K |
| Scene 62 | 0.23 | Free grant | Unlimited Super Lightning | 36.68K |
| Scene 62 | 0.23 | Free grant | Unlimited Extra-time Alarm | 36.68K |
| Scene 62 | 0.23 | Free grant | Unlimited Gravity | 36.68K |
| Collection | 0.19 | Free grant | Unlimited Extra-time Alarm | 29.96K |
| Shop | 0.16 | Unattributed | Unlimited Super Lightning | 26.34K |
| Shop | 0.16 | Unattributed | Unlimited Extra-time Alarm | 26.34K |
| Shop | 0.16 | Unattributed | Unlimited Gravity | 26.34K |
| Collection | 0.14 | Free grant | Unlimited Gravity | 22.98K |
| Battle Pass | 0.1 | Free/paid mixed | Unlimited Super Lightning | 16.88K |
| Battle Pass | 0.05 | Cash-paid | Unlimited Gravity | 7.83K |
| Pack | 0.05 | Cash-paid | Unlimited Gravity | 7.56K |
| Battle Pass | 0.05 | Free grant | Unlimited Gravity | 7.53K |
| Pack | 0.03 | Cash-paid | Unlimited Super Lightning | 4.2K |
| Battle Pass | 0.02 | Free grant | Unlimited Extra-time Alarm | 3.69K |
| Battle Pass | 0.02 | Cash-paid | Unlimited Super Lightning | 3.45K |
| Battle Pass | 0.02 | Cash-paid | Unlimited Extra-time Alarm | 3.45K |
| Battle Pass | 0 | Unattributed | Unlimited Gravity | 150 |
| Battle Pass | 0 | Unattributed | Unlimited Extra-time Alarm | 120 |
| Battle Pass | 0 | Unattributed | Unlimited Super Lightning | 60 |
New unlimited-item timer intervals are joined to each player's event 20001 level starts to count actual triggers while active.
| Item | Actual triggers/granted hour | Economic type | Matured intervals | Zero-trigger intervals | Actual triggers |
|---|---|---|---|---|---|
| Unlimited Super Lightning | 6.95 | Free/paid mixed | 81 | 3.7% | 1.37K |
| Unlimited Super Lightning | 13.06 | Free grant | 2.97K | 6.6% | 11.91K |
| Unlimited Super Lightning | 13.69 | Unattributed | 16 | 0% | 89 |
| Unlimited Super Lightning | 3.83 | Cash-paid | 34 | 2.9% | 274 |
| Unlimited Extra-time Alarm | 5.69 | Free/paid mixed | 22 | 0% | 636 |
| Unlimited Extra-time Alarm | 12.43 | Free grant | 2.01K | 4.3% | 8.42K |
| Unlimited Extra-time Alarm | 13.73 | Unattributed | 18 | 0% | 103 |
| Unlimited Extra-time Alarm | 4.86 | Cash-paid | 48 | 6.3% | 515 |
| Unlimited Gravity | 5.82 | Free/paid mixed | 35 | 0% | 1.02K |
| Unlimited Gravity | 13.54 | Free grant | 1.18K | 4.8% | 4.84K |
| Unlimited Gravity | 12.86 | Unattributed | 17 | 0% | 90 |
| Unlimited Gravity | 5.03 | Cash-paid | 51 | 7.8% | 488 |
New unlimited-item timer intervals are joined to each player's event 20001 level starts to count actual triggers while active.
| Item | Economic type | Sampled players | Matured intervals | Actual triggers | Triggers/granted hour | Zero-trigger intervals |
|---|---|---|---|---|---|---|
| Unlimited Extra-time Alarm | Unattributed | 18Source: Unlimited-item Trigger Sample | 18Source: Unlimited-item Trigger Sample | 103Source: Unlimited-item Trigger Sample | 13.73Source: Unlimited-item Trigger Sample | 0%Source: Unlimited-item Trigger Sample |
| Unlimited Super Lightning | Unattributed | 16Source: Unlimited-item Trigger Sample | 16Source: Unlimited-item Trigger Sample | 89Source: Unlimited-item Trigger Sample | 13.69Source: Unlimited-item Trigger Sample | 0%Source: Unlimited-item Trigger Sample |
| Unlimited Gravity | Free grant | 890Source: Unlimited-item Trigger Sample | 1.18KSource: Unlimited-item Trigger Sample | 4.84KSource: Unlimited-item Trigger Sample | 13.54Source: Unlimited-item Trigger Sample | 4.8%Source: Unlimited-item Trigger Sample |
| Unlimited Super Lightning | Free grant | 1.97KSource: Unlimited-item Trigger Sample | 2.97KSource: Unlimited-item Trigger Sample | 11.91KSource: Unlimited-item Trigger Sample | 13.06Source: Unlimited-item Trigger Sample | 6.6%Source: Unlimited-item Trigger Sample |
| Unlimited Gravity | Unattributed | 17Source: Unlimited-item Trigger Sample | 17Source: Unlimited-item Trigger Sample | 90Source: Unlimited-item Trigger Sample | 12.86Source: Unlimited-item Trigger Sample | 0%Source: Unlimited-item Trigger Sample |
| Unlimited Extra-time Alarm | Free grant | 1.53KSource: Unlimited-item Trigger Sample | 2.01KSource: Unlimited-item Trigger Sample | 8.42KSource: Unlimited-item Trigger Sample | 12.43Source: Unlimited-item Trigger Sample | 4.3%Source: Unlimited-item Trigger Sample |
| Unlimited Super Lightning | Free/paid mixed | 58Source: Unlimited-item Trigger Sample | 81Source: Unlimited-item Trigger Sample | 1.37KSource: Unlimited-item Trigger Sample | 6.95Source: Unlimited-item Trigger Sample | 3.7%Source: Unlimited-item Trigger Sample |
| Unlimited Gravity | Free/paid mixed | 34Source: Unlimited-item Trigger Sample | 35Source: Unlimited-item Trigger Sample | 1.02KSource: Unlimited-item Trigger Sample | 5.82Source: Unlimited-item Trigger Sample | 0%Source: Unlimited-item Trigger Sample |
| Unlimited Extra-time Alarm | Free/paid mixed | 21Source: Unlimited-item Trigger Sample | 22Source: Unlimited-item Trigger Sample | 636Source: Unlimited-item Trigger Sample | 5.69Source: Unlimited-item Trigger Sample | 0%Source: Unlimited-item Trigger Sample |
| Unlimited Gravity | Cash-paid | 45Source: Unlimited-item Trigger Sample | 51Source: Unlimited-item Trigger Sample | 488Source: Unlimited-item Trigger Sample | 5.03Source: Unlimited-item Trigger Sample | 7.8%Source: Unlimited-item Trigger Sample |
| Unlimited Extra-time Alarm | Cash-paid | 41Source: Unlimited-item Trigger Sample | 48Source: Unlimited-item Trigger Sample | 515Source: Unlimited-item Trigger Sample | 4.86Source: Unlimited-item Trigger Sample | 6.3%Source: Unlimited-item Trigger Sample |
| Unlimited Super Lightning | Cash-paid | 30Source: Unlimited-item Trigger Sample | 34Source: Unlimited-item Trigger Sample | 274Source: Unlimited-item Trigger Sample | 3.83Source: Unlimited-item Trigger Sample | 2.9%Source: Unlimited-item Trigger Sample |
Granted minutes, reach, matured minutes, and maximum grant length by item.
| Item | Granted minutes/active-player-day | Free minutes/active-player-day | Cash-paid minutes/active-player-day | Currency-exchange minutes/active-player-day | Ad minutes/active-player-day | Mixed minutes/active-player-day | Cash-paid share | Unattributed minutes/active-player-day |
|---|---|---|---|---|---|---|---|---|
| Unlimited Extra-time Alarm | 10.2Source: Unlimited-item Details | 6.91Source: Unlimited-item Details | 2.61Source: Unlimited-item Details | 0Source: Unlimited-item Details | 0Source: Unlimited-item Details | 0Source: Unlimited-item Details | 25.6%Source: Unlimited-item Details | 0.69Source: Unlimited-item Details |
| Unlimited Gravity | 8.15Source: Unlimited-item Details | 4.77Source: Unlimited-item Details | 2.69Source: Unlimited-item Details | 0Source: Unlimited-item Details | 0Source: Unlimited-item Details | 0Source: Unlimited-item Details | 33%Source: Unlimited-item Details | 0.69Source: Unlimited-item Details |
| Unlimited Super Lightning | 13.42Source: Unlimited-item Details | 9.99Source: Unlimited-item Details | 2.64Source: Unlimited-item Details | 0Source: Unlimited-item Details | 0Source: Unlimited-item Details | 0.1Source: Unlimited-item Details | 19.7%Source: Unlimited-item Details | 0.69Source: Unlimited-item Details |
Granted minutes, reach, matured minutes, and maximum grant length by item.
| Item | Recipient reach | Matured minutes/active-player-day | Max minutes per grant | Maturity lag (days) | Grant events |
|---|---|---|---|---|---|
| Unlimited Extra-time Alarm | 28.6%Source: Unlimited-item Details | 9.75Source: Unlimited-item Details | 3,600Source: Unlimited-item Details | 3Source: Unlimited-item Details | 67.53KSource: Unlimited-item Details |
| Unlimited Gravity | 19.8%Source: Unlimited-item Details | 7.58Source: Unlimited-item Details | 3,600Source: Unlimited-item Details | 3Source: Unlimited-item Details | 49.84KSource: Unlimited-item Details |
| Unlimited Super Lightning | 38.4%Source: Unlimited-item Details | 12.68Source: Unlimited-item Details | 3,600Source: Unlimited-item Details | 3Source: Unlimited-item Details | 100.04KSource: Unlimited-item Details |
Active-player-day metrics for ordinary and unlimited items by platform.
SELECT * FROM read_csv_auto('data/dashboard_kpis.csv', header=true, all_varchar=false);Ordinary-item gain and use by UTC day, platform, and item category.
SELECT * FROM read_csv_auto('data/dashboard_ordinary_category_daily.csv', header=true, all_varchar=false);Free, cash-paid, currency exchange, unattributed gains, and actual use by item.
SELECT * FROM read_csv_auto('data/dashboard_ordinary_item_metrics.csv', header=true, all_varchar=false);Free, cash-paid, currency exchange, unattributed gains, use, and inventory by item.
SELECT * FROM read_csv_auto('data/dashboard_ordinary_net.csv', header=true, all_varchar=false);Event-level quantiles of post-flow left_num for event 208 in the window.
SELECT * FROM read_csv_auto('data/dashboard_inventory.csv', header=true, all_varchar=false);Ordinary-item acquisition sources by scene, item category, and economic type.
SELECT * FROM read_csv_auto('data/dashboard_ordinary_source_ranked.csv', header=true, all_varchar=false);Trigger counts and units per trigger for new-account initialization and theme-build completion rewards.
SELECT * FROM read_csv_auto('data/dashboard_lifecycle_summary.csv', header=true, all_varchar=false);Daily granted minutes for unlimited pre-level items.
SELECT * FROM read_csv_auto('data/dashboard_unlimited_daily.csv', header=true, all_varchar=false);Unlimited-item minutes classified as free, cash-paid, currency exchange, or unresolved using config reward bundles.
SELECT * FROM read_csv_auto('data/dashboard_unlimited_source_grouped.csv', header=true, all_varchar=false);Granted minutes, reach, matured minutes, and maximum grant length by item.
SELECT * FROM read_csv_auto('data/dashboard_unlimited_detail.csv', header=true, all_varchar=false);Unlimited-item minutes aggregated by source, item, and economic type.
SELECT * FROM read_csv_auto('data/dashboard_unlimited_source_ranked.csv', header=true, all_varchar=false);New unlimited-item timer intervals are joined to each player's event 20001 level starts to count actual triggers while active.
SELECT * FROM read_csv_auto('data/dashboard_unlimited_usage_sample.csv', header=true, all_varchar=false);