O!Hole系统设计System Design

咕噜主题布置:操作与完整状态Gulu Theme Decor: Complete Flow

消耗活动材料推进奖励;五日礼包赠送圣诞树与主题永久使用权。Spend event materials for milestones; Five-Day Gifts grant a tree and permanent theme access.

2026-10-26 阶段滑动与活动后获取版 · 52 个状态 · 数值与美术均为示意26 Oct 2026 · Scrollable rewards and off-event acquisition · 52 states · Illustrative values and art

进入与家园Entry and Home

咕噜主页固定在第二个页签,衣橱、商店保留原位置。Gulu Home stays in the second tab; keep Wardrobe and the shop in place.

首次开启卡片First-entry card

首次开启卡片
隐藏其他控件,只显示本期主题、进度与进入布置。本期首次进入或关闭后不再重复。Hide other controls. Show this event’s theme, progress and Decorate once; do not repeat after entering or dismissing.

正常家园与主页入口Normal home and theme shortcut

正常家园与主页入口
衣橱在左上、主题场景在右上、每日精选在下方。咕噜主页在底部第二位。Wardrobe upper left, Themes upper right, Daily Deals below. Gulu Home is the second bottom tab.

衣橱中的主题入口Themes inside Wardrobe

衣橱中的主题入口
主题场景仍在套装上方,打开完整主题卡片。衣橱关闭按钮在背包面板右上沿。Keep Themes above Sets and open complete theme cards. Wardrobe closes from the upper-right edge of the inventory panel.
情形Situation规则Rule
本期首次进入First visit this event活动卡片临时隐藏其他控件;关闭或进入后不再重复。关闭卡片不会取消活动场景覆盖。The event card temporarily hides other controls. Show once; closing it does not cancel the event-scene override.
主题场景主页入口Home Themes shortcut活动中直达当前布置;活动后使用收藏主题时直达当前编辑;当前是普通场景则打开主题卡片列表。衣橱里的主题入口始终开列表。During an event open its editor. Off-event, edit the active collected theme, or open the gallery from standard scenery. Wardrobe Themes always opens the gallery.
底部导航Bottom navigation第二位使用家形图标并选中,表示咕噜家园;第四位为双咕噜图标,表示公会。所有家园状态保持一致。Select the house icon in position two for Gulu Home. The two-Gulu icon in position four is Guild. Keep this consistent across home states.

购买与换装Purchases and Wardrobe

商品走独立预览页;继续与穿戴是两个不同操作。Use a dedicated preview page; Continue and Wear perform different actions.

每日精选:独立商品预览Daily Deals: dedicated item preview

每日精选:独立商品预览
隐藏商店与快捷栏,展示试穿效果、名称和简短描述。下方左返回,右购买;返回不改变穿戴。Hide the shop and navigation. Show the try-on, name and brief description. Back left, purchase right; Back never changes equipped items.

购买成功:继续或穿戴Purchased: Continue or Wear

购买成功:继续或穿戴
先保存拥有记录并扣碎片,使用获得界面。继续回每日精选,不自动穿戴;穿戴应用该物品。Save ownership and spend shards, then show the reward screen. Continue returns to Daily Deals without equipping; Wear applies the item.

穿戴完成:继续Equipped: Continue

穿戴完成:继续
展示已穿戴的咕噜,下方只剩继续;点击回每日精选,商品标为已购买。Show the equipped Gulu with Continue only. Return to Daily Deals with the item marked Purchased.

购买后在衣橱穿戴Wear a purchase from Wardrobe

购买后在衣橱穿戴
新物品出现在相应类别。点击可试穿,底部穿戴确认;关闭取消未确认预览。The new item appears in its category. Tap to preview and Wear to confirm. Closing cancels an unconfirmed preview.

已穿戴物品可卸下Remove an equipped item

已穿戴物品可卸下
沿用原有已穿戴勾选和卸下操作。主题装饰首版仍只做布置、更换,不新增自由拖放。Keep the existing equipped checkmark and Remove action. Theme decorating initially uses Place and Replace, without free dragging.
情形Situation规则Rule
购买前Before buying点击每日精选商品 → 独立展示页,显示当前试穿。返回取消预览;购买才扣碎片。商店与主导航均隐藏。Daily Deals item → dedicated try-on page. Back cancels preview; purchase spends shards. Hide shop and main navigation.
购买后After buying保存拥有记录 → 获得界面:继续返回每日精选,穿戴应用物品并展示完成效果,随后继续返回。不得把购买等同于自动穿戴。Save ownership → reward screen. Continue returns to Daily Deals; Wear equips, shows the result, then Continue returns. Purchasing never silently equips.
衣橱试穿Wardrobe try-on点击已拥有物品预览;穿戴确认。已穿戴物品显示勾选,可卸下。关闭未确认预览时恢复之前穿戴。Preview owned items, then Wear to confirm. Equipped items have checks and can be removed. Closing an unconfirmed preview restores the prior outfit.
关闭位置Close position衣橱与主题布置的关闭按钮放在下方物品面板右上沿。返回来源页面,不能用关闭或返回偷偷切换场景。Place wardrobe and theme-editor Close on the upper-right edge of the item panel. Return to the source page without switching scenery.
普通场景商品Standard scenery offers预览场景装饰时隐藏咕噜,展示场景。活动期间仍不允许普通场景覆盖活动主题;已购普通场景保留到非活动期使用。Hide Gulu for scenery previews. During an event, standard scenery cannot override its theme; owned standard scenes remain usable off-event.

主题选择与返回Themes and Return

返回只回上一级;活动后用单独的切换按钮选择其他主题。Return means the previous page. Off-event, a separate Switch control opens themes.

主题卡片列表Theme gallery

主题卡片列表
活动期间可以看其他卡片,但不应用或兑换其他主题。布置页面不使用返回箭头作为切换入口。Other cards can be viewed during an event, but cannot be applied or redeemed. The editor does not use a back arrow for switching themes.

活动期查看其他主题View other themes during an event

活动期查看其他主题
衣橱的主题列表仍能查看已开放卡片;其他主题统一提示“活动结束后可进入。”,不在此处提兑换。编辑页不放切换按钮。Wardrobe’s gallery still shows released cards. Other themes say “Available after the event ends.” without mentioning redemption here. The live editor has no Switch button.

已收藏主题使用中Collected theme in use

已收藏主题使用中
显示布置和恢复原场景。恢复后回正常家园,不新增成功提示。Show Decorate and Restore Original Scene. Restoration returns to normal home without a success message.

选择另一主题Choose another theme

选择另一主题
选卡片仅改变下方操作;应用才切换家园。布置可以只修改该主题的保存记录。Selecting a card changes its actions. Apply changes the home. Decorate can edit another theme without applying it.

新年主题应用后New Year theme applied

新年主题应用后
仍是同一套家园操作,首页主题入口直达当前主题。活动后编辑页的切换按钮打开其他卡片。Use the same home controls. The home shortcut edits this theme; off-event Switch opens other theme cards.
情形Situation规则Rule
活动中During the event编辑页不放返回箭头、主题标题或切换按钮。衣橱主题列表仍可查看其他卡片,但不开放其他主题应用或兑换。No back arrow, theme heading or Switch in the live editor. Wardrobe’s gallery can show other cards, but cannot apply or redeem them.
活动后Off-event编辑页物品面板左上沿放切换按钮,打开完整主题卡片。未使用的已收藏主题提供应用、布置;使用中提供布置、恢复原场景。Add Switch above the left side of the item panel. Open full theme cards. Inactive collected themes offer Apply/Decorate; the active one offers Decorate/Restore.
关闭回哪里Close destination从家园进布置 → 关闭回家园;从衣橱进 → 回原类别;从主题列表进 → 回主题列表。取消未确认预览,保留已确认操作。Home → editor → Close returns home; Wardrobe returns to its category; Gallery returns to Gallery. Cancel previews while retaining confirmed changes.
选择、编辑、应用Select, edit, apply选卡片只改操作区;编辑另一主题只改其保存记录;应用才改变家园并回首页。不得把预览或编辑当作应用。Selecting a card changes its actions. Editing another theme changes only its saved layout. Apply changes the home and returns there.
后续主题More themes每个主题一张完整卡片,两列纵向滚动。本期、使用中、已收藏、可兑换的排序优先级可沿用;不为每个节日增加主页按钮。One full card per theme in a two-column vertical list. Order current event, in use, collected and redeemable; do not add a home button for every holiday.

激活与布置Activate and Decorate

顶部整合资源与阶段奖励,中间只展示场景,下方保留一个物品列表。Combine resources and milestones above, show the scene centrally, and keep one item grid below.

活动中:场景布置Live decoration editor

活动中:场景布置
不显示页面标题或咕噜。倒计时在最上方;左侧紧凑显示材料与累计消耗,右侧为10个可横向滑动的奖励节点。Hide the page title and Gulu. Timer at the top; compact materials and cumulative spending on the left, with ten horizontally scrollable reward nodes on the right.

选择未拥有装饰Preview an unowned item

选择未拥有装饰
点物品只预览;激活按钮显示材料消耗。预览不扣资源,也不保存布置。Selecting an item only previews it. Activate shows the material cost. Previewing never spends or saves a layout.

已激活,等待布置Activated, not yet placed

已激活,等待布置
激活扣除材料,并按实际消耗立即记录拥有和进度;点击布置才把它放入当前场景。Activation spends materials and immediately saves ownership and spending-based progress. Tap Place to add it to the saved scene.

布置已保存Placement saved

布置已保存
确认即保存,不另设保存按钮。关闭、重进或刷新均保留已确认搭配。Save immediately on confirmation. No separate Save action. Closing, reopening or refreshing keeps the confirmed layout.

同一位置更换款式Replace a variant

同一位置更换款式
款式在一个列表中平铺,同位置相邻。首次激活任何款式,都按实际消耗增加进度;已拥有款式免费更换,不重复计入。Show variants together in one flat grid. Each first-time variant activation adds its actual cost to progress. Replacing owned variants is free and adds no progress.

装饰材料不足Insufficient materials

装饰材料不足
激活不成立,不扣资源;沿用资源获取提示。去闯关后回来仍可继续选择和激活。Do not activate or spend. Reuse acquisition guidance. Returning from levels preserves the selected item.

未达标:查看阶段条件Preview an unreached milestone

未达标:查看阶段条件
条件说明改为累计消耗材料,不再要求激活指定数量的装饰位。State the required cumulative material spend, rather than a number of activated positions.

阶段奖励:定位可领取节点Reward rail: focus a claimable node

阶段奖励:定位可领取节点
优先定位最早达标未领节点,并显示高亮与红点;领取后定位下一个可领节点。Focus the earliest reached unclaimed node with highlight and a dot; claiming advances focus to the next claimable node.

阶段奖励:滑动查看后续Reward rail: browse later milestones

阶段奖励:滑动查看后续
可触摸左右滑、鼠标拖动或用方向键查看全部10个节点。手动查看不改进度;重进或完成进度操作后重新定位当前目标。Use touch swipes, mouse drag or arrow keys to browse all ten nodes. Browsing changes no progress; reentry or a progress transaction refocuses the current target.
情形Situation规则Rule
画面空间Screen space去掉圣诞布置标题。倒计时在顶部独立一行;下一行左侧上下排列材料数量与累计消耗/总目标,占用窄列;右侧尽量留给横向奖励轨道。编辑场景时隐藏咕噜和底部主导航。Remove the Christmas Decor heading. Timer at the top; below it, stack materials and total-spend/goal in a narrow left column, leaving most width for the horizontal reward rail. Hide Gulu and main navigation while editing.
列表Item grid所有实际物品与款式平铺,同位置款式相邻。列表可纵向滚动,不增加部位页签、二级款式页或换色页。All actual items and variants in one vertically scrollable grid, with same-position variants adjacent. No position tabs, nested variants or color page.
预览与激活Preview and activate点图标直接展示预览,无额外预览按钮或标记;切换或关闭即撤销未确认效果。激活才扣材料并保存拥有。每次首次激活一个普通装饰款式,累计进度增加本次实际消耗;同位置另一个未拥有款式也计入。已拥有款式不能重复扣款、重复累计。Selecting an icon previews directly, without a Preview button or marker. Switching or closing cancels unconfirmed changes. Activate spends and saves ownership. Each first activation of a regular item adds its actual material cost, including another variant for the same position. Owned items cannot be charged or counted again.
累计口径Progress basis只累计本期主题普通装饰激活实际消耗的活动材料。材料获得、库存余额、布置、更换、礼包支付与赠礼、彩虹碎片消费都不增加进度。进度是统计值,不是新增货币。Count only event materials actually spent activating regular decorations in this theme and event. Earnings, inventory, placement, replacement, offer payments/gifts and Rainbow Shard spending add nothing. Progress is a counter, not a currency.
阶段与免费路径Milestones and free path演示共10个阶段:10/20/30/40/50/60/75/90/105/120,普通基础装饰消耗20+30+15+25+30=120,可不付费达到全部阶段与永久收藏。真实门槛、奖励和关卡产量另行配数值;允许跨过多个阶段后逐一领取。The ten demo milestones are 10/20/30/40/50/60/75/90/105/120. Regular base items cost 20+30+15+25+30=120, reaching every milestone and permanent collection without purchases. Final thresholds, rewards and production are separate tuning work. Crossing several milestones unlocks each.
滑动与默认定位Scrolling and default focus进入时优先定位最早已达标未领节点,否则定位下一未达标目标;全部领完定位最后节点。目标尽量居中,首尾按滚动边界处理。支持左右滑动及鼠标拖动;查看其他节点、切换装饰不强制跳回。实际激活或领奖后重新定位,已领打勾、可领红点、当前目标描边。On entry focus the earliest reached unclaimed node, otherwise the next goal; after all claims show the last node. Center when possible, clamping at rail ends. Support swipes and mouse drag; browsing or selecting decorations preserves the manual position. Refocus after activation or claiming. Show checks for claimed, dots for claimable, and an outline for the current target.
布置与更换Place and replace激活后点击布置;替换已布置同位置物品时点击更换。确认即保存,无需收藏资格,无额外保存按钮。After activation tap Place, or Replace for another item in an occupied position. Save on confirmation, without requiring permanent collection or another Save action.
材料不足Insufficient materials不扣资源、不激活,复用获取提示及去闯关。主线通关获取当期材料,返回可继续操作。Do not spend or activate. Reuse acquisition guidance and Play Levels. Main-level wins earn current-event materials; return to continue.

五日礼包与专属圣诞树Five-Day Gifts and the Tree

购买五份 → 免费领取树与永久主题 → 点击布置。赠礼不增加布置进度。Buy five packs → claim the tree and permanent theme → tap Place. Gifts do not advance decorating progress.

圣诞树未获得Christmas tree locked

圣诞树未获得
锁定时直接预览效果,不显示预览标记;来源为活动获得,前往获取打开当期五日礼包。Preview the locked tree directly without a Preview marker. Show Event Reward; Get opens the live Five-Day Gifts offer.

五日礼包:未买齐Five-Day Gifts: incomplete

五日礼包:未买齐
按活动日期开放;已开放未购买的日包可以补购。上方中央展示圣诞树、永久使用权和购买进度;五个日签在大奖下方,最下方是选中日的内容与操作。Unlock by calendar day; missed unlocked packs remain purchasable. The upper center shows the tree, permanent access and purchase count. Five day tabs sit below it, followed by selected-day contents and actions.

五日礼包:未来日预览Five-Day Gifts: future-day preview

五日礼包:未来日预览
未来日可预览奖励,购买区仅有锁和倒计时,不显示具体金额。Preview future rewards, showing only a lock and countdown in the purchase area, without a price.

五日礼包:赠礼可领取Five-Day Gifts: gift ready

五日礼包:赠礼可领取
五份支付确认后,中央进度为5/5,原位置显示领取。不是第六笔购买,不消耗材料或碎片。After all five confirmed payments, show 5/5 and Free at the center. No sixth purchase, materials or shards are required.

领取圣诞树与永久使用权Tree and permanent access claimed

领取圣诞树与永久使用权
使用获得界面同时展示两项权益。继续回礼包,去布置回编辑并选中树;两者都不会自动摆放。Show both grants on the reward screen. Continue returns to the offer; Decorate opens the editor with the tree selected. Neither auto-places it.

五日礼包:已领取Five-Day Gifts: claimed

五日礼包:已领取
中央标为已领取,不可重复领取;五份日包仍可查看,不能再次购买。Mark the center Claimed and prevent repeat grants. All five daily packs remain viewable but cannot be repurchased.

领取后:等待布置Claimed, awaiting placement

领取后:等待布置
锁消失,显示布置。材料余额、累计消耗及已领取阶段不变;其他普通装饰仍按原条件解锁。Remove the lock and show Place. Material balance, total spend and milestone claims remain unchanged; other decorations retain their requirements.

圣诞树已布置Tree placed

圣诞树已布置
点击布置才写入场景,按钮变为已布置;离开、刷新或重新进入均保留。Place commits it to the scene and changes the button to Placed. Leaving, reloading and reopening retain it.
情形Situation规则Rule
专属装饰Exclusive decoration圣诞树是具体可用的装饰及其固定位置,不是还需二次付费解锁的空槽位。活动期通过五日礼包中央赠礼取得;活动后已拥有主题的玩家可单件购买。不新增专属货币,不进入普通材料或彩虹碎片兑换池。The tree is a usable decoration at its fixed position, not an empty slot requiring another payment. During the event use the central Five-Day Gifts reward; off-event, theme owners may buy it directly. No special currency, event-material unlock or shard redemption.
进入与日包Entry and daily packs未拥有的树统一显示活动获得,按钮为前往获取;活动中打开五日礼包,活动后打开单件购买页。大奖在上、五个日签在下,再下方是选中日包的内容和购买操作。沿用原需求:活动时间逐日开放,不要求前一天购买。未来日可预览,无金额;已开放未买礼包保留到结束,第五天可逐笔补齐。A locked tree shows Event Reward and Get: open Five-Day Gifts during the event or a single-item purchase off-event. Put the grand prize above the five day tabs, followed by selected-pack contents and its purchase action. Preserve existing rules: calendar-day unlocks without prior-day purchase requirements. Preview future days without prices; buy missed unlocked packs separately until expiry.
领取资格Claim eligibility五份支付确认后中央解锁领取,不能作为第六次购买。每份日包一次、中央赠礼一次;正式实现以已确认订单结果为准,取消或支付失败维持未购买,无新增提示。Five confirmed payments unlock the central free claim; it is not a sixth purchase. Each daily pack and central gift are one-time. Production uses confirmed orders; cancellation or failure leaves the item unpurchased without new messaging.
授予与摆放Grant and placement点击领取原子记录:圣诞树拥有、对应主题永久使用权、赠礼已领。获得界面继续回礼包;去布置进入编辑并选中树,玩家再点布置才写入场景。重播获得表现不重复授予。Atomically record tree ownership, permanent theme access and gift claim. Continue returns to the offer; Decorate opens the editor with the tree selected. Only Place saves it to the scene. Replaying presentation never grants twice.
对其他进度的影响Other progress购买日包、领取赠礼、摆放树均不消耗活动材料,不增加布置进度、不自动领取阶段奖励、不解锁其他普通装饰。主题永久资格与阶段奖励领取记录分别保存。Daily purchases, gift claiming and tree placement spend no event materials, advance no decorating progress, claim no milestones and unlock no other regular items. Theme entitlement and milestone claims are separate records.
永久使用与达标重复Permanent access and overlap礼包赠礼直接给予主题永久使用权,即使活动累计消耗不足也可在结束后使用。若之后达到正常收藏节点,道具奖励照常领取,主题资格按同一权益去重,不折算额外奖励。The gift directly grants permanent theme access, including below the event spending goal. If the normal collection milestone is later reached, grant its booster normally; deduplicate the same theme entitlement without conversion rewards.
到期与保留Expiry and retention先核对五份购买及赠礼领取:买齐未领自动补发,已领不重复发,未买齐不赠送。然后结算已达成阶段并处理家园显示。已永久获得的主题保留;树未摆放则继续未摆放,可从主题入口再进入布置。Reconcile five purchases and the claim first: deliver eligible unclaimed gifts once; never repeat claimed gifts or reward incomplete offers. Then settle reached milestones and home mode. Permanent themes remain; an unplaced tree stays unplaced and can be placed later.
数值与投放Tuning and scheduling本原型用占位价格和示意日包内容,不是最终经济配置。此联动版的五日礼包需与圣诞布置在同一窗口投放,并保留第五天后的补购时间;原黑五排期不因本原型自动更改。Prices and pack contents are placeholders, not final economy configuration. Schedule this linked offer in the Christmas decoration window with catch-up time after day five. This prototype does not silently reschedule the existing Black Friday offer.

收藏与活动结束Collection and Expiry

保存搭配与永久资格分开;活动结束不会抹掉已确认记录。Saved layouts and permanent entitlement are separate; expiry never erases confirmed records.

永久收藏奖励Permanent collection reward

永久收藏奖励
累计消耗达到门槛立即记录永久资格;节点可领取道具并展示收藏结果。已通过礼包获得的资格不重复发放,其他装饰不自动解锁。Reaching the spending goal records permanent access; claim the node for its booster and collection result. Prior offer entitlement is not duplicated, and other items remain locked.

活动结束,未收藏Expired without collection

活动结束,未收藏
自动恢复活动开始前的场景,不显示恢复成功提示;保留已激活和已布置记录。Silently restore the pre-event scene. Keep activated-item and layout records.

活动后:编辑与切换Off-event editing and switching

活动后:编辑与切换
移除活动进度、材料和倒计时,保留同一布置骨架。面板上方提供明确的切换按钮。Remove event progress, materials and timer, retaining the editor layout. Provide an explicit Switch button above the panel.

恢复后:默认家园Normal home restored

恢复后:默认家园
衣橱、每日精选及底部导航恢复正常。第二个页签是咕噜家园,第四个是公会。Keep Wardrobe, Daily Deals and normal navigation. Gulu Home is the second tab; Guild is fourth.

活动后:赠礼仍可使用Off-event: gifted tree retained

活动后:赠礼仍可使用
即使消耗进度未达到收藏门槛,已领礼包给予的永久资格也保留;活动条消失,树可正常布置。Even below the spending goal, offer-granted permanent access remains. Remove event controls and keep the tree usable.

礼包永久资格:主题卡片Offer entitlement: theme gallery

礼包永久资格:主题卡片
活动后主题卡片显示已收藏或使用中;可布置、应用或恢复原场景。不会因为活动进度不足失去入口。After expiry the card shows Collected or In Use, with Decorate, Apply or Restore. A shortfall in event spending never removes access.

活动后:圣诞树待获取Off-event: tree available to acquire

活动后:圣诞树待获取
示例已靠普通材料取得永久主题,但未买齐五包;树仍锁定,显示活动获得及前往获取;点击进入单件购买。主题收藏不自动授予付费装饰。This example earned permanent theme access normally but did not buy all five packs. The tree stays locked with Event Reward and Get, which opens a direct purchase. Theme collection never automatically grants a paid item.

买齐未领:到期补发All purchased, unclaimed: expiry delivery

买齐未领:到期补发
到期按支付记录补发树与永久资格一次;不自动布置,也不补齐活动进度。At expiry, use confirmed purchases to deliver the tree and permanent access once. Do not auto-place or fill event progress.
情形Situation规则Rule
达成收藏门槛Reach the collection goal立即记录永久使用资格;阶段图片节点展示收藏奖励。门槛按累计消耗配置,演示为120;礼包领取也能直接取得永久资格,但不推进进度。只保留主题及已拥有物品,不自动解锁其他装饰或付费树。Record permanent access immediately. The picture milestone displays the reward. The goal is cumulative spend, demonstrated at 120. Offer claiming also grants permanent access without advancing progress. Keep the theme and owned items; do not unlock other decorations or the paid tree.
未收藏到期Expire without collection恢复活动开始前的场景模式,可能是原场景,也可能是之前已收藏的主题;没有恢复成功提示。保留本期拥有和布置记录。Restore the pre-event mode: standard scenery or a previously collected theme. No restoration message. Keep this event’s ownership and layout records.
已收藏到期Expire with collection继续使用当前主题;编辑页去掉活动进度、材料和倒计时。已拥有物品免费布置、更换;缺失普通款式可花彩虹碎片激活,缺失圣诞树可单独购买,不回补已结束的进度或奖励。Keep the current theme. Remove event progress, materials and timer. Owned items remain free to place and replace; activate missing regular variants with shards or buy the missing tree directly, without restoring expired progress or rewards.
未领取奖励Unclaimed rewards已达成未领阶段奖励结束时补发一次。五日礼包已买齐但未领时,同样补发树及永久资格一次;必须先结算礼包资格,再判断是否恢复原场景。未买齐不补赠礼。兑换主题不回补过期奖励。永久资格不依赖领奖动画完成,也不能因重播动画重复发奖。At expiry deliver earned unclaimed milestones once. If all five packs were purchased, also deliver the unclaimed tree and permanent access once, before deciding whether to restore the original scene. Incomplete offers receive no gift. Redemption never grants expired rewards. Permanent entitlement does not depend on animation completion; replay never pays twice.
主动恢复Manual restore主题列表恢复 → 正常家园;衣橱场景类别恢复 → 原场景网格。服装及所有主题搭配保留,不额外弹成功提示。Restore from Gallery → normal home. Restore from Wardrobe → original scenery grid. Keep clothing and all layouts, without a success popup.

衣橱与套装共存Wardrobe and Sets

服装照常使用,主题场景与原三层场景分别保存。Keep clothing operations and save themed and standard scenes independently.

原有套装列表Existing set gallery

原有套装列表
保留本期和所有卡片,以及面板边缘的关闭操作。选择卡片后再穿戴。Keep Current and All set cards and the panel-edge close control. Select a card, then Wear.

活动期穿戴套装Wear a set during an event

活动期穿戴套装
仅含场景套装显示“本次仅更换服装,活动场景不变。”服装照常生效,原场景记录不改。Only scene-containing sets show “Outfit changes; event scene stays.” Clothing applies normally; the original scene archive stays unchanged.

活动期间的原场景入口Standard scenery during an event

活动期间的原场景入口
原场景分页保留,但显示当前活动状态及布置入口,不在后台修改原三层场景。Keep the scenery category, showing the event status and Decorate action. Do not secretly modify the saved standard layers.

活动后正常穿戴套装Normal off-event set wear

活动后正常穿戴套装
卡片下不增加解释文字。穿戴按原逻辑应用服装与场景,主题搭配仍保存。No explanatory notice beneath the card. Wear normally applies the outfit and scene while retaining themed layouts.

收藏主题下的原场景入口Standard scenery under a collected theme

收藏主题下的原场景入口
恢复原场景后仍停留衣橱,直接显示原网格;无需解释前中后三层的文案。Restore stays in Wardrobe and directly reveals the original grid. No extra explanation of the three layers.

原场景搭配Standard scenery editing

原场景搭配
沿用一个场景类别,前、中、后景仍是原有资产结构,不新增三个页签。预览场景时隐藏角色。Keep one scenery category and the existing three asset layers, without three new tabs. Hide Gulu while previewing scenery.
情形Situation规则Rule
活动期套装Sets during an event含场景套装在卡片下显示简短说明:本次仅更换服装,活动场景不变。穿戴不改原三层场景存档。不含场景的套装无需新增说明。For scene-containing sets show the brief outfit-only notice beneath the card. Wear never changes the saved standard layers. Outfit-only sets need no extra notice.
非活动期套装Sets off-event不显示切换说明,也不增加确认弹窗。按原逻辑穿戴衣服和套装场景,保留主题记录供之后再应用。No scene-switch notice or additional confirmation. Wear the outfit and set scene normally; keep themed records for future use.
原场景类别Original scenery category活动期显示活动使用中及布置入口,暂不操作旧网格;非活动期主题使用中,提供恢复原场景与布置入口;原场景状态正常显示旧网格。During an event show status and Decorate rather than the old grid. Off-event with a theme, offer Restore and Decorate. In standard mode, show the original grid normally.
不同主题位置Different theme positions每个主题可有不同镜头和固定点位,包括户外。主题内部替换,不承诺与原三层或其他主题混搭。衣服与主题互不绑定。Each theme may have different fixed camera framing and positions, including outdoors. Replace within a theme; do not assume cross-theme or standard-layer mixing. Clothing stays independent.

活动后获取与补收Off-event Acquisition

普通款式使用彩虹碎片;关键付费装饰提供单件购买。Use Rainbow Shards for regular variants and direct purchases for key paid decorations.

非活动期:可兑换主题Off-event redeemable theme

非活动期:可兑换主题
永久保留已开放主题卡片。未收藏的主题展示兑换入口;这是待确认方案。Keep released theme cards. Uncollected themes offer redemption; this remains a proposal.

兑换内容与抵扣Redemption contents and credit

兑换内容与抵扣
展示永久主题、普通基础装饰和实际消耗;已拥有基础部件抵扣。礼包联动圣诞树、过期阶段奖励均不在兑换内。Show permanent access, regular base decorations and adjusted cost. Credit owned base pieces; exclude the offer-linked tree and expired rewards.

兑换成功,不自动应用Redeemed without auto-apply

兑换成功,不自动应用
使用默认获得界面,然后回卡片列表。玩家自己选择应用或布置。Use the standard reward screen, then return to the gallery. Let the player choose Apply or Decorate.

彩虹碎片不足Insufficient Rainbow Shards

彩虹碎片不足
复用当前获取彩虹碎片的弹窗和去闯关入口;正式实现复用现有 String。Reuse the current Rainbow Shard acquisition popup and Play Levels entry, including existing Strings.

活动后:圣诞树待获取Off-event: tree available to acquire

活动后:圣诞树待获取
示例已靠普通材料取得永久主题,但未买齐五包;树仍锁定,显示活动获得及前往获取;点击进入单件购买。主题收藏不自动授予付费装饰。This example earned permanent theme access normally but did not buy all five packs. The tree stays locked with Event Reward and Get, which opens a direct purchase. Theme collection never automatically grants a paid item.

活动后:购买圣诞树Off-event: purchase the tree

活动后:购买圣诞树
已拥有主题时,前往获取打开单件购买页,展示道具与本地化价格。关闭不改变拥有状态。With the theme owned, Get opens a single-item purchase with its localized price. Closing changes no ownership.

购买成功:获得装饰Purchased: decoration received

购买成功:获得装饰
支付确认后获得树,只登记一次;不扣彩虹碎片、不增加活动进度、不自动布置。Confirmed payment grants the tree once, without spending shards, advancing event progress or automatically placing it.

购买后:点击布置Purchased, awaiting placement

购买后:点击布置
获得界面结束后仍停留当前装饰,按钮变为布置。点击后才保存到场景。Return to the selected item with Place. Only that action commits it to the scene.

活动后:激活普通款式Off-event: activate a regular variant

活动后:激活普通款式
已拥有主题后,缺失普通装饰提供彩虹碎片激活。示例为款式材料消耗×3的碎片数,单位不同,不代表正式换算或定价。After owning the theme, missing regular items offer shard activation. The prototype uses 3× the numeric material cost in shards; the currencies differ and this is not an approved conversion or price.
情形Situation规则Rule
时间与内容Availability and contents没有主题活动覆盖时可兑换已开放主题。新玩家也可补收。内容是永久资格+明确的普通基础装饰,保留先前已激活款式;不包含礼包联动圣诞树。Redeem released themes when no event overrides home; new players can also collect them. Grant permanent access plus explicit regular base pieces, retaining earlier owned variants. Exclude the offer-linked Christmas tree.
消耗与抵扣Cost and credit以较高彩虹碎片成本补收,已拥有基础件按配置抵扣。先展示最终价格和内容,再确认扣除。已永久拥有的主题不重复出售。Use a higher shard cost with configured credit for owned base pieces. Show the final cost and contents before spending. Never resell permanent access.
结果Outcome获得界面后回已收藏卡片;不自动应用,不重新开放过期进度、阶段奖励或活动材料。碎片不足复用现有获取弹窗。Return from the reward screen to a collected card without auto-applying. Do not reopen expired progress, rewards or event materials. Reuse shortage guidance.
普通装饰补收Missing regular decorations已拥有主题时,在原物品列表中选择缺失普通款式,显示激活及彩虹碎片数量。确认后只记录拥有,不自动布置;不足复用获取碎片弹窗。采用较高的碎片成本,具体价格另定;不增加已结束活动的累计消耗,不补发阶段奖励。With the theme owned, select a missing regular variant in the same grid and show Activate with the shard cost. Confirmation records ownership without placement; reuse shortage guidance. Use a higher shard cost to be tuned later. Never increase expired-event spending or grant old milestones.
圣诞树单件购买Direct tree purchase已拥有主题且缺失圣诞树时,活动获得+前往获取保持显示。活动结束后该按钮打开单件商品与价格;支付成功发放树,获得后返回当前物品,玩家再点布置。关闭或取消支付不变;不买第二次、不重复发放,不新增货币,也不再要求补买过期五日礼包。For theme owners missing the tree, retain Event Reward and Get. Off-event this opens a single item and price. Confirmed payment grants the tree; return to the selected item and let the player Place it. Closing or cancelled payment changes nothing. Prevent duplicate purchases/grants; no new currency or expired five-day catch-up requirement.
主题未拥有Theme not owned先按主题补收入口取得永久主题,才能进入活动后的布置及单件购买。避免售出当前无法使用的场景部件。原型保留普通主题补收方案,数值后续确定。Obtain the permanent theme through theme redemption before off-event editing or item purchases. Avoid selling an unusable scene part. The prototype retains regular-theme redemption with later tuning.
数值范围Numerical scope示例价格、每次激活消耗、关卡产量、亲密度及奖励均用于测试流程,不代表正式数值设计。Example prices, activation costs, level earnings, intimacy and rewards only support flow testing; they are not finalized balance values.

录屏对齐与扩展边界Recording Alignment and Scope

借鉴操作,保持每个主题独立收集与布置。Borrow interactions while keeping each theme’s collection and layout independent.

情形Situation规则Rule
当前咕噜版本Current Gulu recording00:26–01:03:商品独立预览、购买后的继续/穿戴,以及穿戴后继续。02:10–02:40:衣橱选择、穿戴与面板关闭。04:03–04:17:套装卡片及穿戴;04:30–04:50:已穿戴物品卸下。00:26–01:03: dedicated preview, Continue/Wear after purchase, Continue after wearing. 02:10–02:40: wardrobe selection, Wear and panel Close. 04:03–04:17: set cards and Wear; 04:30–04:50: Remove equipped items.
企鹅参考(Finch)Penguin reference (Finch)00:40–01:00 及 02:30–04:10:家具编辑隐藏角色,固定点位替换,使用已有勾选和预览反馈。它的分类层级服务于长期累计的大物品库,我们首版不照搬。00:40–01:00 and 02:30–04:10: furniture editing hides the character, replaces fixed positions and gives equipped/preview feedback. Its deep categories serve a large persistent inventory; do not copy that scope into V1.
另一宠物参考Other pet reference00:25–00:50:家具独立预览隐藏宠物,同一固定位置可选择不同预设款式。借鉴场景展示方式;不新增独立宠物养成或房间操作层。00:25–00:50: dedicated furniture previews hide the pet, with preset variants for a fixed position. Borrow the scene presentation, without adding a new pet-care or room-management layer.
分类是否增加Whether to add categories首版继续一个平铺列表,按点位将款式相邻摆放。单主题较多时先允许纵向滚动;若测试出现明显查找困难,再考虑可选筛选,不提前加入复杂部位导航。Keep one flat grid with neighboring same-position variants. Allow scrolling for larger themes. Add optional filtering only if testing reveals real search difficulty, not complex position navigation upfront.
换色是否增加Whether to add recoloring首版不做实时换色或色盘。确有需要时把少量不同颜色当作普通预设款式,沿用预览、激活、更换;后续是否做独立染色系统另议。录屏的色款选择不等于已证明可免费染色。No live recoloring or color picker in V1. If needed, offer a few preset color variants through the same preview/activate/replace flow. A separate dye system can be assessed later. The recordings show color variants, not proof of free recoloring.
保存与异常边界Persistence and edge cases永久资格、拥有、普通三层、各主题布局分别保存;只有确认操作入账,预览离开即撤销。客户端重进恢复已确认记录,正式实现以服务器有效期与资源结果为准。Save entitlement, ownership, standard layers and each theme’s layout separately. Commit only confirmed actions; cancel previews on exit. Reload confirmed records, with server validity and resource results authoritative in implementation.
本轮范围Scope of this revision此页为对外评审稿,包含完整设计说明、交互原型和中英文界面。美术、价格及数值均为演示,不代表正式游戏实现。External review draft with the complete specification, interactive prototype and bilingual screens. Art, prices and balance values are illustrative, not a production implementation.
当前版本:商品预览 00:46
当前版本:商品预览 00:46Current game: item preview 00:46
当前版本:购买成功 00:48
当前版本:购买成功 00:48Current game: purchase result 00:48
企鹅参考:固定点位布置 02:50
企鹅参考:固定点位布置 02:50Penguin reference: fixed positions 02:50
宠物参考:场景预览与预设款式 00:45
宠物参考:场景预览与预设款式 00:45Pet reference: scene preview and variants 00:45

界面状态与新增文案States and New Copy

以下为本轮原型中的中英文文本;时间、价格及数量继续使用现有格式。Prototype Chinese and English copy for this revision; time, price and quantity keep existing formatting.

位置 / 状态Location / State中文English
礼包标题Offer title五日礼包Five-Day Gifts
付费装饰名Paid item圣诞树Christmas Tree
主题名Theme name圣诞小屋Christmas Home
主题卡片限制Other theme during event活动结束后可进入。Available after the event ends.
阶段条件Milestone requirement累计消耗 {0} 个装饰材料后可领取。Spend {0} decorating materials to claim.
获取来源Acquisition source活动获得Event Reward
礼包跳转Offer entry前往获取Get
中央标题Central headline购齐5份,获得大奖Buy 5, get the grand prize
永久权益Permanent grant小屋永久使用Permanent Home
领取条件Gift requirement购买全部5份礼包后解锁Buy all 5 packs to unlock
赠礼可领取Gift ready领取Free
已购买Purchased pack已购买Purchased
已领取Claimed gift已领取Claimed
到期Expired活动已结束Event Ended
领取界面Reward title恭喜获得Congratulations!
获得界面权益Reward entitlement圣诞小屋 · 永久使用Christmas Home · Permanent
补发标题Automatic delivery五日礼包奖励Five-Day Gifts Reward
获得后继续Continue after grant继续Continue
领取后跳转Decorate after claim去布置Decorate
已拥有未布置Owned, unplaced布置Place
替换款式Replace variant更换Replace
已布置Placed已布置Placed
自动补发继续Continue after delivery点击继续Tap to Continue
查看条件Requirement popup知道了Got It
锁定大奖详情标题Locked gift details圣诞树与小屋Christmas Tree & Home
锁定大奖详情Locked gift details购买全部5份礼包后解锁;包含圣诞树与圣诞小屋永久使用权。Buy all 5 packs to unlock the Christmas Tree and permanent access to Christmas Home.

保留的后续讨论Open Follow-up

当前联动规则已写入本稿;是否替代拼图仍单独决定。The offer link is included here; replacing puzzles remains a separate decision.

情形Situation规则Rule
拼图与布置Puzzles and decorating二者都是中期收集目标;同一档期是否轮换而非并行,仍需结合排期与活动效果确认。本轮不改拼图规则。Both serve medium-term collection goals. Decide rotation versus coexistence from scheduling and event results. Puzzle rules are unchanged here.
非活动期补收Off-event collection彩虹碎片补收普通主题仍保留为可体验讨论方案;专属树不包含在该兑换内容中。Shard redemption of regular themes remains an explorable proposal; it excludes the exclusive tree.