消耗活动材料推进奖励;五日礼包赠送圣诞树与主题永久使用权。Spend event materials for milestones; Five-Day Gifts grant a tree and permanent theme access.
2026-10-26 阶段滑动与活动后获取版 · 52 个状态 · 数值与美术均为示意26 Oct 2026 · Scrollable rewards and off-event acquisition · 52 states · Illustrative values and art
咕噜主页固定在第二个页签,衣橱、商店保留原位置。Gulu Home stays in the second tab; keep Wardrobe and the shop in place.



| 情形Situation | 规则Rule |
|---|---|
| 本期首次进入First visit this event | 活动卡片临时隐藏其他控件;关闭或进入后不再重复。关闭卡片不会取消活动场景覆盖。The event card temporarily hides other controls. Show once; closing it does not cancel the event-scene override. |
| 主题场景主页入口Home Themes shortcut | 活动中直达当前布置;活动后使用收藏主题时直达当前编辑;当前是普通场景则打开主题卡片列表。衣橱里的主题入口始终开列表。During an event open its editor. Off-event, edit the active collected theme, or open the gallery from standard scenery. Wardrobe Themes always opens the gallery. |
| 底部导航Bottom navigation | 第二位使用家形图标并选中,表示咕噜家园;第四位为双咕噜图标,表示公会。所有家园状态保持一致。Select the house icon in position two for Gulu Home. The two-Gulu icon in position four is Guild. Keep this consistent across home states. |
商品走独立预览页;继续与穿戴是两个不同操作。Use a dedicated preview page; Continue and Wear perform different actions.





| 情形Situation | 规则Rule |
|---|---|
| 购买前Before buying | 点击每日精选商品 → 独立展示页,显示当前试穿。返回取消预览;购买才扣碎片。商店与主导航均隐藏。Daily Deals item → dedicated try-on page. Back cancels preview; purchase spends shards. Hide shop and main navigation. |
| 购买后After buying | 保存拥有记录 → 获得界面:继续返回每日精选,穿戴应用物品并展示完成效果,随后继续返回。不得把购买等同于自动穿戴。Save ownership → reward screen. Continue returns to Daily Deals; Wear equips, shows the result, then Continue returns. Purchasing never silently equips. |
| 衣橱试穿Wardrobe try-on | 点击已拥有物品预览;穿戴确认。已穿戴物品显示勾选,可卸下。关闭未确认预览时恢复之前穿戴。Preview owned items, then Wear to confirm. Equipped items have checks and can be removed. Closing an unconfirmed preview restores the prior outfit. |
| 关闭位置Close position | 衣橱与主题布置的关闭按钮放在下方物品面板右上沿。返回来源页面,不能用关闭或返回偷偷切换场景。Place wardrobe and theme-editor Close on the upper-right edge of the item panel. Return to the source page without switching scenery. |
| 普通场景商品Standard scenery offers | 预览场景装饰时隐藏咕噜,展示场景。活动期间仍不允许普通场景覆盖活动主题;已购普通场景保留到非活动期使用。Hide Gulu for scenery previews. During an event, standard scenery cannot override its theme; owned standard scenes remain usable off-event. |
返回只回上一级;活动后用单独的切换按钮选择其他主题。Return means the previous page. Off-event, a separate Switch control opens themes.





| 情形Situation | 规则Rule |
|---|---|
| 活动中During the event | 编辑页不放返回箭头、主题标题或切换按钮。衣橱主题列表仍可查看其他卡片,但不开放其他主题应用或兑换。No back arrow, theme heading or Switch in the live editor. Wardrobe’s gallery can show other cards, but cannot apply or redeem them. |
| 活动后Off-event | 编辑页物品面板左上沿放切换按钮,打开完整主题卡片。未使用的已收藏主题提供应用、布置;使用中提供布置、恢复原场景。Add Switch above the left side of the item panel. Open full theme cards. Inactive collected themes offer Apply/Decorate; the active one offers Decorate/Restore. |
| 关闭回哪里Close destination | 从家园进布置 → 关闭回家园;从衣橱进 → 回原类别;从主题列表进 → 回主题列表。取消未确认预览,保留已确认操作。Home → editor → Close returns home; Wardrobe returns to its category; Gallery returns to Gallery. Cancel previews while retaining confirmed changes. |
| 选择、编辑、应用Select, edit, apply | 选卡片只改操作区;编辑另一主题只改其保存记录;应用才改变家园并回首页。不得把预览或编辑当作应用。Selecting a card changes its actions. Editing another theme changes only its saved layout. Apply changes the home and returns there. |
| 后续主题More themes | 每个主题一张完整卡片,两列纵向滚动。本期、使用中、已收藏、可兑换的排序优先级可沿用;不为每个节日增加主页按钮。One full card per theme in a two-column vertical list. Order current event, in use, collected and redeemable; do not add a home button for every holiday. |
顶部整合资源与阶段奖励,中间只展示场景,下方保留一个物品列表。Combine resources and milestones above, show the scene centrally, and keep one item grid below.









| 情形Situation | 规则Rule |
|---|---|
| 画面空间Screen space | 去掉圣诞布置标题。倒计时在顶部独立一行;下一行左侧上下排列材料数量与累计消耗/总目标,占用窄列;右侧尽量留给横向奖励轨道。编辑场景时隐藏咕噜和底部主导航。Remove the Christmas Decor heading. Timer at the top; below it, stack materials and total-spend/goal in a narrow left column, leaving most width for the horizontal reward rail. Hide Gulu and main navigation while editing. |
| 列表Item grid | 所有实际物品与款式平铺,同位置款式相邻。列表可纵向滚动,不增加部位页签、二级款式页或换色页。All actual items and variants in one vertically scrollable grid, with same-position variants adjacent. No position tabs, nested variants or color page. |
| 预览与激活Preview and activate | 点图标直接展示预览,无额外预览按钮或标记;切换或关闭即撤销未确认效果。激活才扣材料并保存拥有。每次首次激活一个普通装饰款式,累计进度增加本次实际消耗;同位置另一个未拥有款式也计入。已拥有款式不能重复扣款、重复累计。Selecting an icon previews directly, without a Preview button or marker. Switching or closing cancels unconfirmed changes. Activate spends and saves ownership. Each first activation of a regular item adds its actual material cost, including another variant for the same position. Owned items cannot be charged or counted again. |
| 累计口径Progress basis | 只累计本期主题普通装饰激活实际消耗的活动材料。材料获得、库存余额、布置、更换、礼包支付与赠礼、彩虹碎片消费都不增加进度。进度是统计值,不是新增货币。Count only event materials actually spent activating regular decorations in this theme and event. Earnings, inventory, placement, replacement, offer payments/gifts and Rainbow Shard spending add nothing. Progress is a counter, not a currency. |
| 阶段与免费路径Milestones and free path | 演示共10个阶段:10/20/30/40/50/60/75/90/105/120,普通基础装饰消耗20+30+15+25+30=120,可不付费达到全部阶段与永久收藏。真实门槛、奖励和关卡产量另行配数值;允许跨过多个阶段后逐一领取。The ten demo milestones are 10/20/30/40/50/60/75/90/105/120. Regular base items cost 20+30+15+25+30=120, reaching every milestone and permanent collection without purchases. Final thresholds, rewards and production are separate tuning work. Crossing several milestones unlocks each. |
| 滑动与默认定位Scrolling and default focus | 进入时优先定位最早已达标未领节点,否则定位下一未达标目标;全部领完定位最后节点。目标尽量居中,首尾按滚动边界处理。支持左右滑动及鼠标拖动;查看其他节点、切换装饰不强制跳回。实际激活或领奖后重新定位,已领打勾、可领红点、当前目标描边。On entry focus the earliest reached unclaimed node, otherwise the next goal; after all claims show the last node. Center when possible, clamping at rail ends. Support swipes and mouse drag; browsing or selecting decorations preserves the manual position. Refocus after activation or claiming. Show checks for claimed, dots for claimable, and an outline for the current target. |
| 布置与更换Place and replace | 激活后点击布置;替换已布置同位置物品时点击更换。确认即保存,无需收藏资格,无额外保存按钮。After activation tap Place, or Replace for another item in an occupied position. Save on confirmation, without requiring permanent collection or another Save action. |
| 材料不足Insufficient materials | 不扣资源、不激活,复用获取提示及去闯关。主线通关获取当期材料,返回可继续操作。Do not spend or activate. Reuse acquisition guidance and Play Levels. Main-level wins earn current-event materials; return to continue. |
购买五份 → 免费领取树与永久主题 → 点击布置。赠礼不增加布置进度。Buy five packs → claim the tree and permanent theme → tap Place. Gifts do not advance decorating progress.








| 情形Situation | 规则Rule |
|---|---|
| 专属装饰Exclusive decoration | 圣诞树是具体可用的装饰及其固定位置,不是还需二次付费解锁的空槽位。活动期通过五日礼包中央赠礼取得;活动后已拥有主题的玩家可单件购买。不新增专属货币,不进入普通材料或彩虹碎片兑换池。The tree is a usable decoration at its fixed position, not an empty slot requiring another payment. During the event use the central Five-Day Gifts reward; off-event, theme owners may buy it directly. No special currency, event-material unlock or shard redemption. |
| 进入与日包Entry and daily packs | 未拥有的树统一显示活动获得,按钮为前往获取;活动中打开五日礼包,活动后打开单件购买页。大奖在上、五个日签在下,再下方是选中日包的内容和购买操作。沿用原需求:活动时间逐日开放,不要求前一天购买。未来日可预览,无金额;已开放未买礼包保留到结束,第五天可逐笔补齐。A locked tree shows Event Reward and Get: open Five-Day Gifts during the event or a single-item purchase off-event. Put the grand prize above the five day tabs, followed by selected-pack contents and its purchase action. Preserve existing rules: calendar-day unlocks without prior-day purchase requirements. Preview future days without prices; buy missed unlocked packs separately until expiry. |
| 领取资格Claim eligibility | 五份支付确认后中央解锁领取,不能作为第六次购买。每份日包一次、中央赠礼一次;正式实现以已确认订单结果为准,取消或支付失败维持未购买,无新增提示。Five confirmed payments unlock the central free claim; it is not a sixth purchase. Each daily pack and central gift are one-time. Production uses confirmed orders; cancellation or failure leaves the item unpurchased without new messaging. |
| 授予与摆放Grant and placement | 点击领取原子记录:圣诞树拥有、对应主题永久使用权、赠礼已领。获得界面继续回礼包;去布置进入编辑并选中树,玩家再点布置才写入场景。重播获得表现不重复授予。Atomically record tree ownership, permanent theme access and gift claim. Continue returns to the offer; Decorate opens the editor with the tree selected. Only Place saves it to the scene. Replaying presentation never grants twice. |
| 对其他进度的影响Other progress | 购买日包、领取赠礼、摆放树均不消耗活动材料,不增加布置进度、不自动领取阶段奖励、不解锁其他普通装饰。主题永久资格与阶段奖励领取记录分别保存。Daily purchases, gift claiming and tree placement spend no event materials, advance no decorating progress, claim no milestones and unlock no other regular items. Theme entitlement and milestone claims are separate records. |
| 永久使用与达标重复Permanent access and overlap | 礼包赠礼直接给予主题永久使用权,即使活动累计消耗不足也可在结束后使用。若之后达到正常收藏节点,道具奖励照常领取,主题资格按同一权益去重,不折算额外奖励。The gift directly grants permanent theme access, including below the event spending goal. If the normal collection milestone is later reached, grant its booster normally; deduplicate the same theme entitlement without conversion rewards. |
| 到期与保留Expiry and retention | 先核对五份购买及赠礼领取:买齐未领自动补发,已领不重复发,未买齐不赠送。然后结算已达成阶段并处理家园显示。已永久获得的主题保留;树未摆放则继续未摆放,可从主题入口再进入布置。Reconcile five purchases and the claim first: deliver eligible unclaimed gifts once; never repeat claimed gifts or reward incomplete offers. Then settle reached milestones and home mode. Permanent themes remain; an unplaced tree stays unplaced and can be placed later. |
| 数值与投放Tuning and scheduling | 本原型用占位价格和示意日包内容,不是最终经济配置。此联动版的五日礼包需与圣诞布置在同一窗口投放,并保留第五天后的补购时间;原黑五排期不因本原型自动更改。Prices and pack contents are placeholders, not final economy configuration. Schedule this linked offer in the Christmas decoration window with catch-up time after day five. This prototype does not silently reschedule the existing Black Friday offer. |
保存搭配与永久资格分开;活动结束不会抹掉已确认记录。Saved layouts and permanent entitlement are separate; expiry never erases confirmed records.








| 情形Situation | 规则Rule |
|---|---|
| 达成收藏门槛Reach the collection goal | 立即记录永久使用资格;阶段图片节点展示收藏奖励。门槛按累计消耗配置,演示为120;礼包领取也能直接取得永久资格,但不推进进度。只保留主题及已拥有物品,不自动解锁其他装饰或付费树。Record permanent access immediately. The picture milestone displays the reward. The goal is cumulative spend, demonstrated at 120. Offer claiming also grants permanent access without advancing progress. Keep the theme and owned items; do not unlock other decorations or the paid tree. |
| 未收藏到期Expire without collection | 恢复活动开始前的场景模式,可能是原场景,也可能是之前已收藏的主题;没有恢复成功提示。保留本期拥有和布置记录。Restore the pre-event mode: standard scenery or a previously collected theme. No restoration message. Keep this event’s ownership and layout records. |
| 已收藏到期Expire with collection | 继续使用当前主题;编辑页去掉活动进度、材料和倒计时。已拥有物品免费布置、更换;缺失普通款式可花彩虹碎片激活,缺失圣诞树可单独购买,不回补已结束的进度或奖励。Keep the current theme. Remove event progress, materials and timer. Owned items remain free to place and replace; activate missing regular variants with shards or buy the missing tree directly, without restoring expired progress or rewards. |
| 未领取奖励Unclaimed rewards | 已达成未领阶段奖励结束时补发一次。五日礼包已买齐但未领时,同样补发树及永久资格一次;必须先结算礼包资格,再判断是否恢复原场景。未买齐不补赠礼。兑换主题不回补过期奖励。永久资格不依赖领奖动画完成,也不能因重播动画重复发奖。At expiry deliver earned unclaimed milestones once. If all five packs were purchased, also deliver the unclaimed tree and permanent access once, before deciding whether to restore the original scene. Incomplete offers receive no gift. Redemption never grants expired rewards. Permanent entitlement does not depend on animation completion; replay never pays twice. |
| 主动恢复Manual restore | 主题列表恢复 → 正常家园;衣橱场景类别恢复 → 原场景网格。服装及所有主题搭配保留,不额外弹成功提示。Restore from Gallery → normal home. Restore from Wardrobe → original scenery grid. Keep clothing and all layouts, without a success popup. |
服装照常使用,主题场景与原三层场景分别保存。Keep clothing operations and save themed and standard scenes independently.






| 情形Situation | 规则Rule |
|---|---|
| 活动期套装Sets during an event | 含场景套装在卡片下显示简短说明:本次仅更换服装,活动场景不变。穿戴不改原三层场景存档。不含场景的套装无需新增说明。For scene-containing sets show the brief outfit-only notice beneath the card. Wear never changes the saved standard layers. Outfit-only sets need no extra notice. |
| 非活动期套装Sets off-event | 不显示切换说明,也不增加确认弹窗。按原逻辑穿戴衣服和套装场景,保留主题记录供之后再应用。No scene-switch notice or additional confirmation. Wear the outfit and set scene normally; keep themed records for future use. |
| 原场景类别Original scenery category | 活动期显示活动使用中及布置入口,暂不操作旧网格;非活动期主题使用中,提供恢复原场景与布置入口;原场景状态正常显示旧网格。During an event show status and Decorate rather than the old grid. Off-event with a theme, offer Restore and Decorate. In standard mode, show the original grid normally. |
| 不同主题位置Different theme positions | 每个主题可有不同镜头和固定点位,包括户外。主题内部替换,不承诺与原三层或其他主题混搭。衣服与主题互不绑定。Each theme may have different fixed camera framing and positions, including outdoors. Replace within a theme; do not assume cross-theme or standard-layer mixing. Clothing stays independent. |
普通款式使用彩虹碎片;关键付费装饰提供单件购买。Use Rainbow Shards for regular variants and direct purchases for key paid decorations.









| 情形Situation | 规则Rule |
|---|---|
| 时间与内容Availability and contents | 没有主题活动覆盖时可兑换已开放主题。新玩家也可补收。内容是永久资格+明确的普通基础装饰,保留先前已激活款式;不包含礼包联动圣诞树。Redeem released themes when no event overrides home; new players can also collect them. Grant permanent access plus explicit regular base pieces, retaining earlier owned variants. Exclude the offer-linked Christmas tree. |
| 消耗与抵扣Cost and credit | 以较高彩虹碎片成本补收,已拥有基础件按配置抵扣。先展示最终价格和内容,再确认扣除。已永久拥有的主题不重复出售。Use a higher shard cost with configured credit for owned base pieces. Show the final cost and contents before spending. Never resell permanent access. |
| 结果Outcome | 获得界面后回已收藏卡片;不自动应用,不重新开放过期进度、阶段奖励或活动材料。碎片不足复用现有获取弹窗。Return from the reward screen to a collected card without auto-applying. Do not reopen expired progress, rewards or event materials. Reuse shortage guidance. |
| 普通装饰补收Missing regular decorations | 已拥有主题时,在原物品列表中选择缺失普通款式,显示激活及彩虹碎片数量。确认后只记录拥有,不自动布置;不足复用获取碎片弹窗。采用较高的碎片成本,具体价格另定;不增加已结束活动的累计消耗,不补发阶段奖励。With the theme owned, select a missing regular variant in the same grid and show Activate with the shard cost. Confirmation records ownership without placement; reuse shortage guidance. Use a higher shard cost to be tuned later. Never increase expired-event spending or grant old milestones. |
| 圣诞树单件购买Direct tree purchase | 已拥有主题且缺失圣诞树时,活动获得+前往获取保持显示。活动结束后该按钮打开单件商品与价格;支付成功发放树,获得后返回当前物品,玩家再点布置。关闭或取消支付不变;不买第二次、不重复发放,不新增货币,也不再要求补买过期五日礼包。For theme owners missing the tree, retain Event Reward and Get. Off-event this opens a single item and price. Confirmed payment grants the tree; return to the selected item and let the player Place it. Closing or cancelled payment changes nothing. Prevent duplicate purchases/grants; no new currency or expired five-day catch-up requirement. |
| 主题未拥有Theme not owned | 先按主题补收入口取得永久主题,才能进入活动后的布置及单件购买。避免售出当前无法使用的场景部件。原型保留普通主题补收方案,数值后续确定。Obtain the permanent theme through theme redemption before off-event editing or item purchases. Avoid selling an unusable scene part. The prototype retains regular-theme redemption with later tuning. |
| 数值范围Numerical scope | 示例价格、每次激活消耗、关卡产量、亲密度及奖励均用于测试流程,不代表正式数值设计。Example prices, activation costs, level earnings, intimacy and rewards only support flow testing; they are not finalized balance values. |
借鉴操作,保持每个主题独立收集与布置。Borrow interactions while keeping each theme’s collection and layout independent.
| 情形Situation | 规则Rule |
|---|---|
| 当前咕噜版本Current Gulu recording | 00:26–01:03:商品独立预览、购买后的继续/穿戴,以及穿戴后继续。02:10–02:40:衣橱选择、穿戴与面板关闭。04:03–04:17:套装卡片及穿戴;04:30–04:50:已穿戴物品卸下。00:26–01:03: dedicated preview, Continue/Wear after purchase, Continue after wearing. 02:10–02:40: wardrobe selection, Wear and panel Close. 04:03–04:17: set cards and Wear; 04:30–04:50: Remove equipped items. |
| 企鹅参考(Finch)Penguin reference (Finch) | 00:40–01:00 及 02:30–04:10:家具编辑隐藏角色,固定点位替换,使用已有勾选和预览反馈。它的分类层级服务于长期累计的大物品库,我们首版不照搬。00:40–01:00 and 02:30–04:10: furniture editing hides the character, replaces fixed positions and gives equipped/preview feedback. Its deep categories serve a large persistent inventory; do not copy that scope into V1. |
| 另一宠物参考Other pet reference | 00:25–00:50:家具独立预览隐藏宠物,同一固定位置可选择不同预设款式。借鉴场景展示方式;不新增独立宠物养成或房间操作层。00:25–00:50: dedicated furniture previews hide the pet, with preset variants for a fixed position. Borrow the scene presentation, without adding a new pet-care or room-management layer. |
| 分类是否增加Whether to add categories | 首版继续一个平铺列表,按点位将款式相邻摆放。单主题较多时先允许纵向滚动;若测试出现明显查找困难,再考虑可选筛选,不提前加入复杂部位导航。Keep one flat grid with neighboring same-position variants. Allow scrolling for larger themes. Add optional filtering only if testing reveals real search difficulty, not complex position navigation upfront. |
| 换色是否增加Whether to add recoloring | 首版不做实时换色或色盘。确有需要时把少量不同颜色当作普通预设款式,沿用预览、激活、更换;后续是否做独立染色系统另议。录屏的色款选择不等于已证明可免费染色。No live recoloring or color picker in V1. If needed, offer a few preset color variants through the same preview/activate/replace flow. A separate dye system can be assessed later. The recordings show color variants, not proof of free recoloring. |
| 保存与异常边界Persistence and edge cases | 永久资格、拥有、普通三层、各主题布局分别保存;只有确认操作入账,预览离开即撤销。客户端重进恢复已确认记录,正式实现以服务器有效期与资源结果为准。Save entitlement, ownership, standard layers and each theme’s layout separately. Commit only confirmed actions; cancel previews on exit. Reload confirmed records, with server validity and resource results authoritative in implementation. |
| 本轮范围Scope of this revision | 此页为对外评审稿,包含完整设计说明、交互原型和中英文界面。美术、价格及数值均为演示,不代表正式游戏实现。External review draft with the complete specification, interactive prototype and bilingual screens. Art, prices and balance values are illustrative, not a production implementation. |
以下为本轮原型中的中英文文本;时间、价格及数量继续使用现有格式。Prototype Chinese and English copy for this revision; time, price and quantity keep existing formatting.
| 位置 / 状态Location / State | 中文 | English |
|---|---|---|
| 礼包标题Offer title | 五日礼包 | Five-Day Gifts |
| 付费装饰名Paid item | 圣诞树 | Christmas Tree |
| 主题名Theme name | 圣诞小屋 | Christmas Home |
| 主题卡片限制Other theme during event | 活动结束后可进入。 | Available after the event ends. |
| 阶段条件Milestone requirement | 累计消耗 {0} 个装饰材料后可领取。 | Spend {0} decorating materials to claim. |
| 获取来源Acquisition source | 活动获得 | Event Reward |
| 礼包跳转Offer entry | 前往获取 | Get |
| 中央标题Central headline | 购齐5份,获得大奖 | Buy 5, get the grand prize |
| 永久权益Permanent grant | 小屋永久使用 | Permanent Home |
| 领取条件Gift requirement | 购买全部5份礼包后解锁 | Buy all 5 packs to unlock |
| 赠礼可领取Gift ready | 领取 | Free |
| 已购买Purchased pack | 已购买 | Purchased |
| 已领取Claimed gift | 已领取 | Claimed |
| 到期Expired | 活动已结束 | Event Ended |
| 领取界面Reward title | 恭喜获得 | Congratulations! |
| 获得界面权益Reward entitlement | 圣诞小屋 · 永久使用 | Christmas Home · Permanent |
| 补发标题Automatic delivery | 五日礼包奖励 | Five-Day Gifts Reward |
| 获得后继续Continue after grant | 继续 | Continue |
| 领取后跳转Decorate after claim | 去布置 | Decorate |
| 已拥有未布置Owned, unplaced | 布置 | Place |
| 替换款式Replace variant | 更换 | Replace |
| 已布置Placed | 已布置 | Placed |
| 自动补发继续Continue after delivery | 点击继续 | Tap to Continue |
| 查看条件Requirement popup | 知道了 | Got It |
| 锁定大奖详情标题Locked gift details | 圣诞树与小屋 | Christmas Tree & Home |
| 锁定大奖详情Locked gift details | 购买全部5份礼包后解锁;包含圣诞树与圣诞小屋永久使用权。 | Buy all 5 packs to unlock the Christmas Tree and permanent access to Christmas Home. |
当前联动规则已写入本稿;是否替代拼图仍单独决定。The offer link is included here; replacing puzzles remains a separate decision.
| 情形Situation | 规则Rule |
|---|---|
| 拼图与布置Puzzles and decorating | 二者都是中期收集目标;同一档期是否轮换而非并行,仍需结合排期与活动效果确认。本轮不改拼图规则。Both serve medium-term collection goals. Decide rotation versus coexistence from scheduling and event results. Puzzle rules are unchanged here. |
| 非活动期补收Off-event collection | 彩虹碎片补收普通主题仍保留为可体验讨论方案;专属树不包含在该兑换内容中。Shard redemption of regular themes remains an explorable proposal; it excludes the exclusive tree. |