6/17 内部更新 · 上线后跟进(真实实时数据 · 全部改动关)Jun-17 Internal Update · Post-launch Follow-up (Live data · all changed levels)

数据更新(ES 实时)Data (live from ES)2026-07-09 10:16 UTC · 本页生成generated:2026-07-09 18:17

补丁切点:UTC 2026-06-17 13:00 / 北京 21:00 | 基线窗口 06-10 12:00 → 06-17 12:00 UTCPatch cut: UTC 2026-06-17 13:00 / Beijing 21:00 | Baseline 06-10 12:00 → 06-17 12:00 UTC

全部指标直接由 france_hole 原始事件实时计算,通关率口径已排除主动退出(game_result=2);cohort(D1/D3/D7) 与 金币/付费 仍在接入。All metrics computed live from france_hole raw events; pass-rate denominator excludes active exits (game_result=2). Cohort (D1/D3/D7) and gold/payment pending.

跟踪目标与判据Goals & Criteria

本次更新意图Intent of this update

  • 整体提难 → 促进复活 / 金币消耗,增加挑战吸引力。Raise difficulty → drive revives / coin spend and challenge appeal.
  • 同步延长计时器 → 降低「时间不够导致的死亡→流失」,提升复活意愿。Extend timers → cut 'timeout death → churn' and lift revive intent.
  • 红线:提难不得伤留存。Guardrail: harder difficulty must not hurt retention.

判据 / 护栏Criteria / Guardrails

  • 理想:通关率在阶段下限上 且 进入下一关率不降 且 复活/金币上升。Ideal: pass rate above floor AND next-level reach not down AND revive/coins up.
  • 护栏:任一关 进入下一关率 或 cohort D1 跌破基线 → 复核/回滚。Guardrail: any level whose next-level reach or D1 drops below baseline → review/rollback.
  • 锚点:L74 通关崩、复活反降,重点盯流失。Anchor: L74 — pass crashed, revives fell; watch churn.

图例Legend

箭头:变化 ≥ 5pp 显示 ▲/▼(耗时为 ≥10s)。Arrow: change ≥ 5pp shows ▲/▼ (≥10s for clear-time).
样本闸:到达 <30 灰显不标箭头。Sample gate: reached <30 greyed, no arrow.
红框:修改前破下限始终红框;修改后须 到达 ≥ 50 且 破下限。30–49 破下限标 ⚠。Red box: pre always if below floor; post needs reached ≥ 50 AND below floor. 30–49 below floor → ⚠.
进入下一关率 <75% 标红为流失警戒;次日回访为初值(今日到达者次日未到,偏低)。Next-level reach <75% = churn flag; next-day return is provisional (today's reachers not yet matured).
类型Type次数通关Attempt玩家通关Player复活成功Revive人均挑战(参考)Att/user (ref)
休息Rest<89%<99%<93%1.00–1.12
普通Normal<74%<97.5%<89%1.12–1.35
困难Hard<60%<96.5%<86%1.35–1.75
Boss<45%<94.5%<83%1.80–2.30

下限按关卡类型取(不再按关卡号段)。类型规则:Boss=L≥49且L÷25余24;休息=结尾0或5;困难=L≥24且结尾4或9;其余普通。Floors are by level type (not by level-number band). Rule: Boss = L≥49 and L mod 25 = 24; Rest = ends in 0/5; Hard = L≥24 and ends in 4/9; else Normal.

标红(红框)标准:某指标低于上表「该关卡类型的下限」即触发——修改前低于下限始终标红;修改后须 到达≥50 且 低于下限(30–49 标 ⚠,不标红)。仅 次数通关 / 玩家通关 / 复活成功 三项有下限。Red-box rule: a metric below its level-type floor (table above) triggers red — pre-change always; post-change needs reached≥50 (30–49 → ⚠, no red). Only Attempt/Player pass & Revive success have floors.

阶段 × 类型 目标(参考,不触发红框)Stage × Type targets (reference; no red boxes)

各阶段、各类型应达到的「目标值」(次数通关 / 玩家通关,均为 ≥%),随阶段递减——查阅用,红框只看上面的类型下限。复活率目标口径不同,未列入。Per stage × type targets (Attempt / Player pass, ≥%), declining with progression. Lookup only — red boxes use the type floors above. Revive target uses a different metric, omitted.
类型TypeS0 (1-25)S1 (26-50)S2 (51-80)S3 (81-120)S4 (121-165)
休息Rest96 / 9995 / 98.593 / 9891 / 97.589 / 97
普通Normal92 / 97.588 / 96.586 / 9682 / 9580 / 94.5
困难Hard82 / 9576 / 9472 / 9368 / 9265 / 91.5
Boss74 / 9368 / 9264 / 9158 / 9055 / 89.5

单元格为 次数通关 / 玩家通关(≥%)。L166+(长尾)KPI 文档无单独目标,参照 S4。Cells are Attempt / Player pass (≥%). L166+ (long tail) has no separate target in the KPI doc; refer to S4.

指标格式Format次数通关率 / 玩家通关率 / 次数复活率 / 玩家复活率 / 复活成功率Attempt pass / Player pass / Attempt revive / Player revive / Revive success

「—」= 分母/样本不足(或该窗口几乎无失败样本)→ 比率不可靠故不显示(例如关卡变易、死亡≈0 时复活类比率会退化成 100%,已抑制)。到达 <30 的格子灰显、不标箭头。“—” = denominator/sample too small (or near-zero failures) so the rate is unreliable and hidden (e.g. when a level gets easy and deaths≈0, revive rates degenerate to 100% — suppressed). Cells with reached <30 are greyed.

🔁 6/24 · L132 单独替换 — 实测前后对比🔁 Jun-24 · L132 full replacement — before/after (live)

切点 06-24 18:30(10:30 UTC / 北京 18:30)。改动:单独替换关卡(整关替换,普通关)。左=改动前 3 天(6/21→切点)、右=切点后至今(ES 实时,普通关下限标红)。刚上线,后窗样本仍在累积,空白=数据不足。Cut 06-24 18:30 UTC. Change: level fully replaced (Normal type). Left = 3 days before; right = since cut (live ES). Just shipped; post window still filling, blanks = insufficient data.
指标Metric改动前(3天)Before (3d)改动后After
到达人数Reached9193
次数通关率Attempt pass74.6%96.8%
玩家通关率Player pass100.0%97.8%
复活成功率Revive succ70.0%
次数复活率Attempt revive26.3%
玩家复活率Player revive71.4%
碰撞% / 计时器%Collision% / Timer%29 / 71100 / 0
人均尝试Attempts/user1.371.08
人均死亡Deaths/user0.340.03
通关耗时中位Clear-time median164s139s
进入下一关率Next-level reach95.6%94.6%

🔧 6/23 回调批次 · 决策与效果(last_id 口径 · 改动前3天→改动后)🔧 Jun-23 rollback · decision & effect (last_id · 3 days before→after)

按失败构成针对性回调:撞菌型→减细菌为主、超时型→加时间。「次数通关率」列 = 改动前 3 天 → 改动后(ES 实时, last_id 口径, 按类型下限标红;到达<30 灰显只看方向)。失败主因/复活金币为决策时快照。L74 经共享 Virus 702 被 L49 连带改动,已并入本批。Targeted rollback by failure type. The pass column = 3 days before → after cut (live ES, last_id, type-floor red). Fail-cause/coin are decision-time snapshots. L74 is coupled to L49 via shared Virus 702 and folded into this batch.
优先级Priority关卡Level今日修改Change失败主因Fail cause次数通关率 前3天→改动后Attempt pass 3d-before→after复活金币/挑战 前→现Coin/attempt说明Note
P0L54大型细菌 −1 + 时间 +10sLarge bacteria −1 + time +10s撞菌(93%)Collision(93%)82.1 → 70.9234 → 360 (+54%)负ROI最差(复活增幅最低);减菌为主,−1 不够则继续减更多。Worst ROI; bacteria-led; if −1 isn't enough, cut more.
P0L157时间 +20sTime +20s超时(84%)Timeout(84%)58.9 → 85.3199 → 87 (−56%)负ROI(复活反降);超时严重故 +20sNegative ROI; severe timeout
P0L49大型细菌 −1 + 时间 +15sLarge bacteria −1 + time +15s撞菌70%/超时12%Collision70%/Timeout12%58.4 → 66.4142 → 256 (+80%)单加时间约 67%(超时仅 12%);根据情况需要减更多细菌。Time alone ~67% (timeout only 12%); cut more bacteria as needed.
P1L64大型细菌 −1 + 时间 +10sLarge bacteria −1 + time +10s撞菌(83%)Collision(83%)71.2 → 72.8198 → 343 (+73%)减菌为主,时间作用小;不达标再减1颗Bacteria-led; cut more if short
P1L139时间 +15sTime +15s超时(69%)Timeout(69%)58.9 → 83.6210 → 263 (+25%)残留~12%撞菌,不到90再减1菌~12% collision left
P1L224时间 +20sTime +20s撞菌48%+超时15%Collision48%+Timeout15%35.4 → 40.0282 → 430 (+53%)仅加时间约到 50% 左右,需观察后再调整Time alone ~50%; observe then adjust
P1L153时间 +15sTime +15s超时/撞菌各半Timeout/Collision ~half94.8 → 96.360 → 36 (−41%)负ROI(复活反降);轻症Negative ROI; mild
P2L29大型细菌 −1 + 时间 +5sLarge bacteria −1 + time +5s撞菌(17%)Collision(17%)70.9 → 77.075 → 139 (+86%)略微降低难度Slightly lower difficulty
P2L176时间 +15sTime +15s超时/撞菌各半Timeout/Collision ~half77.2 → 81.939 → 104 (+165%)不到90再减1菌cut 1 bact if <90
P3L151时间 +10sTime +10s超时(52%)Timeout(52%)93.8 → 95.182 → 137 (+68%)轻症,压超时到 ≤5%mild; push timeout ≤5%
P3L148时间 +10sTime +10s超时(90%)Timeout(90%)96.2 → 90.673 → 106 (+45%)通关已够,仅压超时pass ok; only fix timeout
连带coupledL74间接改动(共享 Virus 702)Indirect (shared Virus 702)撞菌为主(已+20s)Collision-led (already +20s)75.6 → 67.2134 → 255 (+91%)非"本次不动":L74 与 L49 共享配置 Virus 702,L49 本批"大型细菌 −1"会连带减少 L74 的大细菌,故 L74 实际已被改动;需按 last_id 重评后再决定是否单独降难。Not "unchanged": L74 shares config Virus 702 with L49, so L49's large-bacteria−1 also cuts L74's; re-evaluate (last_id) before any separate cut.

两类杠杆:撞菌型(L54/64/49/29/74/224)减细菌为主、时间为辅;超时型(L139/148/151/153/157/176)加时间为主。负ROI(L54/L157/L153)难度上去但复活金币反降,回调几乎无变现损失,优先。Two levers: collision-type bacteria-led; timeout-type time-led. Negative-ROI (L54/L157/L153) rolled back first.

🔧 6/23 回调批次 · 实测全指标(改动前 3 天 → 改动后,自动)🔧 Jun-23 rollback · all metrics (3 days before → after, live)

切点 06-23 18:30 北京(10:30 UTC)。每格 = 改动前 3 天(加难后状态)→ 切点后至今(ES 实时,按类型下限标红)。后窗仍只十几小时、样本小,到达 <30 灰显不标箭头、只看方向;待 3–7 天成熟后再加对加难前的对比。
关卡Level类型Type到达(前→后)Reached次数通关率Attempt pass玩家通关率Player pass复活成功率Revive succ次数复活率Attempt revive玩家复活率Player revive通关耗时(前→后)Clear-time今日修改Change
L54困难Hard193→158282.1 → 70.994.8 → 96.589.3 → 84.770.1 → 53.382.0 → 77.8131→129s大型细菌 −1 + 时间 +10sLarge bacteria −1 + time +10s
L157普通Normal92→47458.9 → 85.396.7 → 99.492.3 → 91.517.6 → 48.354.5 → 72.4184→190s时间 +20sTime +20s
L49BossBoss230→186058.4 → 66.489.6 → 95.182.7 → 87.735.9 → 31.578.0 → 75.7155→154s大型细菌 −1 + 时间 +15sLarge bacteria −1 + time +15s
L64困难Hard179→129871.2 → 72.893.9 → 96.787.8 → 85.655.6 → 57.382.0 → 79.2144→140s大型细菌 −1 + 时间 +10sLarge bacteria −1 + time +10s
L139困难Hard110→55658.9 → 83.693.6 → 99.353.6 → 89.732.2 → 57.072.2 → 74.1157→143s时间 +15sTime +15s
L224BossBoss57→29935.4 → 40.080.7 → 94.366.7 → 73.837.5 → 32.377.1 → 71.8191→194s时间 +20sTime +20s
L153普通Normal91→49994.8 → 96.3100.0 → 99.8— → 100.0— → 64.2— → 70.8138→143s时间 +15sTime +15s
L29困难Hard364→302370.9 → 77.082.4 → 94.170.2 → 74.835.0 → 39.156.2 → 60.5129→131s大型细菌 −1 + 时间 +5sLarge bacteria −1 + time +5s
L176普通Normal80→39877.2 → 81.997.5 → 99.5100.0 → 93.537.8 → 42.566.7 → 68.5176→186s时间 +15sTime +15s
L151普通Normal91→50793.8 → 95.198.9 → 99.8100.0 → 98.070.0 → 67.182.4 → 75.0176→171s时间 +10sTime +10s
L148普通Normal100→51096.2 → 90.6100.0 → 99.8100.0 → 100.0— → 45.9— → 72.6162→162s时间 +10sTime +10s
L74BossBoss158→114275.6 → 67.294.3 → 95.487.5 → 85.857.7 → 41.285.9 → 78.6180→179s间接改动(共享 Virus 702)Indirect (shared Virus 702)

🔔 6/19 二次调整跟踪(仅 L49 / L74)🔔 Jun-19 second adjustment (L49 / L74 only)

这两关在 2026-06-19 20:10 北京 又做了一次降难调整;下表对比 基线(6/17 上线 → 6/19 切点) → 6/19 后(切点 → 现在)。Both got a further difficulty cut at 2026-06-19 20:10 北京. Below compares baseline (6/17 launch → 6/19 cut) → since (cut → now).
关卡Level类型Type到达(前→后)Reached次数通关率Attempt pass玩家通关率Player pass复活成功率Revive succ次数复活率Attempt revive玩家复活率Player revive通关耗时(前→后)Clear-time调整内容 →Change →
L49BossBoss147→215260.8 → 65.384.4 → 95.181.7 → 86.346.5 → 32.477.0 → 77.4154→154s移除一个小细菌Remove one small bacterium
L74BossBoss115→133540.2 → 68.284.3 → 95.971.7 → 86.429.1 → 43.182.5 → 79.9176→179s移除一个小细菌;倒计时 +20 秒Remove one small bacterium; countdown +20s

表一 · 重点改动关(提难 5 / 降难 6 / 综合 7 = 18 关)Table 1 · Key changed levels (Harder 5 / Easier 6 / Mixed 7 = 18)

每格 = 基线 → 最新快照。箭头/红框程序自动判定。Each cell = baseline → latest. Arrows/red boxes auto-computed.
关卡Level类型Type方向Dir到达(前→后)Reached(pre→post) 次数通关率Attempt pass玩家通关率Player pass复活成功率Revive succ次数复活率Attempt revive玩家复活率Player revive 人均尝试Att/user人均死亡Deaths/user碰撞%/计时器%Collision%/Timer%通关耗时中位(前→后)Clear-time med(pre→post) 次日回访Next-day初值prov进入下一关率Next-levelES判断Assessment修改内容 →Changes →
L29困难Hard提难Harder1408→367590.3 → 76.497.4 → 93.788.2 → 74.947.0 → 39.562.9 → 61.91.390.2967 / 33126→131s68.9%74.6%复活意愿↓ 流失警戒revive↓ churn risk细菌调整:中型 2-4,大型 1-3;倒计时增加 5 秒。Bacteria adjusted to medium 2-4 and large 1-3; timer increased by 5 seconds.
L49BossBoss提难Harder894→228182.4 → 65.097.2 → 95.191.3 → 85.846.4 → 33.577.8 → 77.81.660.5174 / 26151→154s74.4%93.3%复活意愿↓revive↓细菌调整:小型 -1,中型 4-6,大型 3-4;倒计时增加 10 秒。Bacteria adjusted by small -1, medium 4-6, and large 3-4; timer increased by 10 seconds.
L54困难Hard提难Harder811→195390.0 → 71.999.5 → 96.897.0 → 84.673.7 → 55.081.7 → 77.91.490.3893 / 7125→129s76.8%94.8%复活意愿↓revive↓小型细菌从 1-1 调整为 0-0;细菌调整:小型 -1,中型 4-6,大型 3-4。Small bacteria changed from 1-1 to 0-0; bacteria adjusted by small -1, medium 4-6, and large 3-4.
L64困难Hard提难Harder680→161786.5 → 72.798.1 → 97.096.0 → 86.364.6 → 56.676.5 → 79.91.500.3688 / 12135→140s80.8%95.5%复活意愿↓revive↓细菌调整:小型 0-0,中型 4-6,大型 3-4。Bacteria adjusted to small 0-0, medium 4-6, and large 3-4.
L74BossBoss提难Harder604→143578.9 → 65.097.8 → 96.086.1 → 84.743.0 → 40.979.1 → 80.81.670.5276 / 24174→179s82.4%94.4%细菌调整:小型 -1,中型 4-6,大型 3-4;去掉手握细菌;倒计时增加 10 秒。Bacteria adjusted by small -1, medium 4-6, and large 3-4; removed hand-held bacteria; timer increased by 10 seconds.
L34困难Hard降难Easier1220→306482.2 → 88.596.6 → 97.888.6 → 93.642.7 → 44.860.4 → 57.41.180.1355 / 45135→136s72%95.2%倒计时增加 15 秒。Timer increased by 15 seconds.
L44困难Hard降难Easier1013→250276.8 → 86.796.6 → 98.087.4 → 89.741.3 → 51.479.7 → 77.11.220.1524 / 76142→142s73.8%95.4%计时器死亡主导timer-death heavy倒计时增加 10 秒。Timer increased by 10 seconds.
L89困难Hard降难Easier466→118070.4 → 81.396.1 → 97.887.8 → 91.455.7 → 47.378.2 → 73.41.330.2238 / 62163→169s84.7%78.3%复活意愿↓ 计时器死亡主导revive↓ timer-death heavy导弹替换;病毒降档;配表;新增 10 分蓝色屋顶预制体,并设置目标物和配表。Replaced the missile; downgraded the virus tier; updated configuration; added a 10-point blue-roof prefab, set it as a target, and updated configuration.
L124BossBoss降难Easier292→88746.3 → 59.693.2 → 96.689.4 → 86.835.0 → 49.269.4 → 77.81.880.6652 / 48172→173s85.7%95.6%细菌降低一档。Bacteria downgraded by one tier.
L156普通Normal降难Easier183→64784.3 → 80.299.5 → 99.294.4 → 91.035.3 → 30.360.0 → 62.31.340.2533 / 68156→176s86.7%97.7%计时器死亡主导timer-death heavy调整目标物;车子模型缩小 10%;增加 15 秒。Adjusted target objects; reduced the car model size by 10%; added 15 seconds.
L184困难Hard降难Easier143→49887.1 → 94.299.3 → 99.491.4 → 92.566.0 → 72.072.9 → 81.51.100.0655 / 45139→163s88.4%98.4%细菌降档。Bacteria tier downgraded.
L169困难Hard综合Mixed171→57959.1 → 65.697.1 → 97.886.1 → 91.840.7 → 45.176.1 → 74.81.680.5272 / 28146→156s86.7%96.9%增加 15 秒。Added 15 seconds.
L174BossBoss综合Mixed165→55353.4 → 54.995.2 → 96.788.6 → 81.938.2 → 41.676.2 → 72.42.090.8181 / 19157→178s86.6%95.7%倒计时增加 35 秒(20 秒 + 15 秒);增加两列堆气球。Timer increased by 35 seconds (20 seconds + 15 seconds); added two columns of stacked balloons.
L177普通Normal综合Mixed152→52994.4 → 92.7100.0 → 99.4100.0 → 96.962.5 → 43.871.4 → 59.31.120.0860 / 40139→144s87%98.9%复活意愿↓revive↓删除手握病毒;放大目标物树墩;手握中等病毒融合原有病毒等级,增加中等病毒数量。Removed hand-held viruses; enlarged the stump target; merged hand-held medium viruses into the original virus tier and increased the medium-virus count.
L197普通Normal综合Mixed130→44594.2 → 89.7100.0 → 99.8100.0 → 93.063.6 → 60.273.7 → 75.31.200.1279 / 21123→155s89%99.6%箱子使用 10 分预制体;增加堆叠阵列,使箱子目标物达到 25 个;增加 20 秒。Changed boxes to a 10-point prefab; added stacked layouts so box targets reach 25; added 20 seconds.
L199BossBoss综合Mixed131→44672.2 → 81.299.2 → 99.681.0 → 100.031.3 → 36.067.9 → 67.01.300.2411 / 89177→176s88.3%98.9%计时器死亡主导timer-death heavy目标物放大;增加 20 秒。Enlarged target objects; added 20 seconds.
L208普通Normal综合Mixed121→42096.0 → 91.3100.0 → 100.0100.0 → 100.076.2 → 51.884.2 → 68.81.160.1034 / 66139→158s87.9%99.3%复活意愿↓ 计时器死亡主导revive↓ timer-death heavy更改目标物,放大部分目标物;增加 20 秒。Changed target objects and enlarged some targets; added 20 seconds.
L212普通Normal综合Mixed114→40988.4 → 90.9100.0 → 99.8100.0 → 89.758.3 → 61.772.4 → 77.31.160.1071 / 29132→149s88.3%99.8%增加 20 秒。Added 20 seconds.

修改后红框成立(到达≥50 且破下限)Post red boxes (reached≥50 & below floor) L29、L54、L174

表二 · 关卡优化调整(体验调优,共 100 关)Table 2 · Level experience tuning (100 levels)

本次所有体验调优关卡的调整内容与关键指标;修改内容在最右,拖动查看。表头随滚动固定。All experience-tuning levels with key metrics; change text is the last column (scroll right). Header stays sticky while scrolling.
关卡Level类型Type到达(后)Reached(post) 次数通关率Attempt pass玩家通关率Player pass复活成功率Revive succ通关耗时中位(前→后)Clear-time med进入下一关率Next-levelES调整内容 →Changes →
L69困难Hard152081.1 → 79.798.3 → 98.095.5 → 95.6136→141s96.4%魔头雕塑目标物新增 10 分预制体;最大目标物体型微调;新增狗头蛋目标物。Added a 10-point prefab for the demon-head statue target; slightly adjusted the largest target size; added the dog-head egg target.
L78普通Normal134695.2 → 93.599.3 → 99.897.0 → 92.7144→143s98.1%增加 15 分木马预制体,并设置目标物配表。Added a 15-point wooden-horse prefab and configured it as a target.
L83普通Normal127493.1 → 91.898.5 → 99.193.7 → 94.9191→190s97.9%新增 10 分小黄鸭预制体,设置目标物并配表。Added a 10-point small yellow duck prefab, set it as a target, and updated configuration.
L84困难Hard126278.0 → 78.997.5 → 97.991.6 → 93.2126→120s96.7%新增 10 分小幽灵预制体,并设置目标物和配表。Added a 10-point small ghost prefab, set it as a target, and updated configuration.
L85休息Rest122598.4 → 99.799.8 → 100.0— → —121→112s99%新增站立鸭子 10 分预制体,并设置目标物和配表。Added a 10-point standing duck prefab, set it as a target, and updated configuration.
L91普通Normal114995.1 → 96.899.8 → 100.095.7 → 99.3122→114s99.6%新增黄色小狗玩具、绿色小鹿 10 分预制体,并设置目标物和配表。Added 10-point yellow puppy toy and green deer prefabs, set them as targets, and updated configuration.
L96普通Normal112792.6 → 94.499.8 → 99.898.6 → 97.5105→97s99.1%最高分目标物南瓜替换为同道具更高分值预制体,并配表。Replaced the highest-value pumpkin target with a higher-value prefab of the same item and updated configuration.
L104困难Hard105974.0 → 75.197.2 → 98.586.9 → 88.0143→143s97.5%标签调整。Adjusted labels.
L106普通Normal103091.6 → 93.299.5 → 99.696.9 → 96.1120→130s98.8%替换两种蛋类目标物。Replaced two egg-type targets.
L111普通Normal99493.8 → 91.299.1 → 99.6100.0 → 95.6157→156s98%新增小涂鸭 10 分预制体,并设置目标物和配表;目标物鸭子替换为海狸。Added a 10-point small painted duck prefab, set it as a target, and updated configuration; replaced the duck target with a beaver.
L114困难Hard95785.2 → 83.699.4 → 99.197.0 → 94.2171→166s98.4%紫色书包新增 10 分预制体和配表。Added a 10-point purple schoolbag prefab and updated configuration.
L115休息Rest944100.0 → 100.099.7 → 100.0— → —102→101s98.7%黄色书包新增 10 分预制体,并设置目标物和配表;icon 更新。Added a 10-point yellow schoolbag prefab, set it as a target, and updated configuration; updated the icon.
L116普通Normal93886.0 → 90.199.1 → 99.398.2 → 93.3155→150s98.6%道具关闭重力等级;小女孩放大。Disabled gravity level on the item; enlarged the little girl.
L117普通Normal93290.1 → 93.699.7 → 99.796.4 → 98.1126→117s98.8%新增绿色圆包 10 分预制体,并设置目标物和配表;长颈鹿目标物新增 15 分预制体。Added a 10-point green round bag prefab, set it as a target, and updated configuration; added a 15-point giraffe target prefab.
L119困难Hard92951.9 → 65.997.4 → 97.480.7 → 88.4153→141s80.6%行李箱新增 10 分预制体,并设置目标物和配表。Added a 10-point suitcase prefab, set it as a target, and updated configuration.
L121普通Normal89784.3 → 87.899.3 → 99.089.1 → 92.6169→168s98.4%打开的行李箱新增 15 分预制体,并设置目标物和配表。Added a 15-point open-suitcase prefab, set it as a target, and updated configuration.
L122普通Normal89093.0 → 92.999.0 → 99.494.7 → 95.5133→130s98.7%第二个行李箱使用 10 分预制体,并设置目标物和配表。Changed the second suitcase to a 10-point prefab, set it as a target, and updated configuration.
L123普通Normal88393.8 → 94.498.6 → 99.893.8 → 97.1148→148s98.5%第二个绿色圆包使用 10 分预制体,并设置目标物和配表。Changed the second green round bag to a 10-point prefab, set it as a target, and updated configuration.
L125休息Rest851100.0 → 99.999.6 → 100.0— → —109→105s99.2%篮子新增 10 分预制体,并设置目标物和配表。Added a 10-point basket prefab, set it as a target, and updated configuration.
L127普通Normal84378.5 → 85.998.5 → 99.588.9 → 98.3152→151s98.7%绿色圆包使用 10 分预制体,设置目标物和配表。Changed the green round bag to a 10-point prefab, set it as a target, and updated configuration.
L128普通Normal83688.9 → 87.099.6 → 99.692.3 → 96.2158→155s98.6%蓝色打开首饰盒新增 10 分预制体,并设置目标物和配表。Added a 10-point blue open jewelry-box prefab, set it as a target, and updated configuration.
L134困难Hard79272.2 → 73.097.9 → 98.190.8 → 92.4157→157s96.7%修改上传。Modification uploaded.
L136普通Normal76453.2 → 94.897.0 → 99.687.8 → 96.0207→150s98.8%修改上传;修改记录。Modification uploaded; modification recorded.
L137普通Normal75799.5 → 99.2100.0 → 99.7— → —128→124s99.3%关卡修改。Level modified.
L139困难Hard75178.5 → 75.698.6 → 99.177.6 → 79.5147→146s97.7%配表修改。Configuration modified.
L143普通Normal72791.3 → 88.099.5 → 99.993.3 → 96.4123→122s98.2%新增甜瓜 10 分预制体,并设置目标物和配表。Added a 10-point melon prefab, set it as a target, and updated configuration.
L144困难Hard71776.8 → 75.499.0 → 99.285.4 → 91.1143→142s98.6%白色鸭子使用 10 分预制体,并设置目标物和配表。Changed the white duck to a 10-point prefab, set it as a target, and updated configuration.
L145休息Rest708100.0 → 99.399.5 → 100.0— → —81→117s99.6%增加大量堆叠热气球道具,调整目标物大小。Added many stacked hot-air-balloon items and adjusted target size.
L146普通Normal70798.1 → 92.4100.0 → 99.9100.0 → 96.6105→126s99%向日葵使用 4 分预制体并设置目标物和配表;花生道具使用新建预制体并设置目标物和配表。Changed the sunflower to a 4-point prefab and configured it as a target; changed the peanut item to a new prefab and configured it as a target.
L147普通Normal70199.0 → 93.1100.0 → 99.9100.0 → 96.562→127s99.3%增加地图尺寸,调整目标物种类和数量,增加目标物大小;地图扩大;阵列间距优化;重制后增加火龙果 10 分预制体,增加所有目标物数量。Increased map size, adjusted target types and counts, and enlarged targets; expanded the map; optimized layout spacing; after the rebuild, added a 10-point dragon fruit prefab and increased all target counts.
L148普通Normal69697.1 → 90.4100.0 → 99.9100.0 → 98.4131→161s99%修改上传。Modification uploaded.
L150休息Rest684100.0 → 100.0100.0 → 100.0— → —82→113s99.1%关卡修改。Level modified.
L151普通Normal67994.2 → 92.4100.0 → 99.987.5 → 98.7148→172s98.5%雪橇犬增加 10 分预制体,并设置目标物和配表。Added a 10-point sled dog prefab, set it as a target, and updated configuration.
L152普通Normal67197.5 → 92.7100.0 → 100.0100.0 → 96.0149→166s99.4%报错修复。Error fixed.
L153普通Normal66997.5 → 94.1100.0 → 99.9100.0 → 100.0122→143s98.8%关卡修改。Level modified.
L155休息Rest650100.0 → 100.0100.0 → 100.0— → —94→105s99.4%关卡修改。Level modified.
L157普通Normal63490.4 → 79.099.4 → 99.476.2 → 91.3165→186s99.1%目标物种类和大小调整;阵列调整;白色幽灵使用 10 分预制体,并设置目标物和配表。Adjusted target types and sizes; adjusted layouts; changed the white ghost to a 10-point prefab, set it as a target, and updated configuration.
L158普通Normal62897.3 → 94.3100.0 → 100.0100.0 → 100.090→88s99.4%关卡上传。Level uploaded.
L159困难Hard62470.0 → 60.699.4 → 96.688.4 → 88.8118→138s96.2%增加中间冰封区域堆叠道具。Added stacked items in the middle frozen area.
L160休息Rest600100.0 → 99.8100.0 → 99.8— → —27→81s99.3%增加机器 A 到 15 个,弹射桃心 8 个。Increased Machine A to 15 and added 8 launched heart items.
L161普通Normal59795.8 → 91.199.5 → 100.292.9 → 95.7146→161s99.2%修改上传。Modification uploaded.
L162普通Normal59492.7 → 88.1100.0 → 99.888.9 → 88.2138→142s99.2%目标物放大。Enlarged target objects.
L163普通Normal59396.7 → 89.1100.0 → 99.7— → 100.0133→161s99.3%目标物替换。Replaced target objects.
L164困难Hard59274.8 → 79.999.4 → 99.391.8 → 92.2122→126s98.6%关卡修改。Level modified.
L165休息Rest585100.0 → 99.7100.0 → 100.0— → —90→108s99%报错修复。Error fixed.
L166普通Normal58098.3 → 93.9100.0 → 100.0— → 96.9118→142s100%修改上传。Modification uploaded.
L167普通Normal58197.7 → 90.0100.0 → 99.8100.0 → 88.6158→163s99.3%关卡修改。Level modified.
L168普通Normal58095.5 → 94.7100.0 → 100.0100.0 → 96.583→98s99%目标物放大;增加最高分目标物大小;增加中低分道具数量,使局内最高等级提升 1 级;略微增大最高分目标物大小。Enlarged target objects; increased the size of the highest-value target; added mid- and low-value items so the in-level maximum tier increases by 1; slightly enlarged the highest-value target again.
L170休息Rest56199.4 → 99.3100.0 → 100.0— → —96→128s99.5%雪花效果调整;微调雪花触发半径;调整目标物数量,增加落雪效果。Adjusted snowflake effects; fine-tuned the snowflake trigger radius; adjusted target counts and added falling-snow effects.
L171普通Normal55898.8 → 88.8100.0 → 99.8— → 93.2112→151s99.1%目标物放大。Enlarged target objects.
L172普通Normal55394.4 → 92.2100.0 → 99.696.2 → 96.978→132s99.1%修改上传。Modification uploaded.
L173普通Normal55099.4 → 93.1100.0 → 99.5— → 96.7105→130s98.9%三种目标物分别放大;增加第四个目标物;新增房屋、宝箱 10 分预制体,并设置目标物和配表;增加目标物个数,增加落雪效果。Enlarged three target types separately; added a fourth target; added 10-point house and treasure-chest prefabs, set them as targets, and updated configuration; increased target counts and added falling-snow effects.
L175休息Rest533100.0 → 99.8100.0 → 100.0— → —84→135s99.6%调整目标物大小和一个非目标物大小;达摩生成 2 分预制体并设置目标物和配表;增加堆叠达摩阵列并将达摩设置为第三目标物;冰锥制作 4 分预制体并设置目标物;调整阵列布局。Adjusted target sizes and one non-target size; created a 2-point daruma prefab and configured it as a target; added stacked daruma layouts and set daruma as the third target; created a 4-point icicle prefab and configured it as a target; adjusted layout placement.
L176普通Normal53295.1 → 81.099.4 → 99.4— → 91.9142→183s99.1%更换目标物;调整阵列道具位置避免穿模;部分目标物放大。Changed target objects; adjusted item positions in layouts to avoid clipping; enlarged some targets.
L178普通Normal52496.2 → 91.9100.0 → 99.8— → 97.783→137s99%目标物放大;增加宝箱 10 分预制体并设置目标物和配表;增加所有目标物数量;扩大地图;增加从空中弹落的小煤球;优化阵列布局。Enlarged target objects; added a 10-point treasure-chest prefab, set it as a target, and updated configuration; increased all target counts; expanded the map; added small coal balls that drop from the air; optimized layout placement.
L179困难Hard52367.4 → 61.898.7 → 96.996.5 → 88.5141→151s96.2%目标物放大。Enlarged target objects.
L180休息Rest506100.0 → 99.899.3 → 100.0— → —70→104s99.6%增加龙猫目标物;放大最大目标物;调整摆放形式。Added a totoro-style target; enlarged the largest target; adjusted placement format.
L181普通Normal50596.7 → 92.8100.0 → 99.8100.0 → 93.8126→130s99.6%关卡修改。Level modified.
L182普通Normal50497.3 → 96.8100.0 → 99.8100.0 → 95.7144→133s99.2%红房顶新增 10 分预制体,并设置目标物和配表。Added a 10-point red-roof prefab, set it as a target, and updated configuration.
L185休息Rest491100.0 → 100.0100.0 → 100.0— → —89→118s99.6%修改上传。Modification uploaded.
L186普通Normal48999.3 → 96.3100.0 → 99.4100.0 → 97.7122→138s99%目标物放大;阵列间距微调,避免穿模。Enlarged target objects; fine-tuned layout spacing to avoid clipping.
L187普通Normal48495.3 → 95.2100.0 → 99.8100.0 → 93.9132→145s99%略微扩大地图尺寸,微调阵列位置;向日葵花盆使用 4 分预制体做目标物。Slightly expanded the map and fine-tuned layout positions; changed the sunflower pot to a 4-point target prefab.
L188普通Normal48094.6 → 93.5100.0 → 100.0100.0 → 98.1100→137s98.8%放大目标物;增加低分目标物;调整阵列间距,避免穿模。Enlarged target objects; added low-value targets; adjusted layout spacing to avoid clipping.
L189困难Hard47584.8 → 74.999.3 → 98.994.9 → 92.9128→156s98.7%地形调整;三种目标物分别放大;道具上传。Adjusted terrain; enlarged three target types separately; uploaded items.
L190休息Rest471100.0 → 100.0100.0 → 100.0— → —77→110s99.4%穿模修改。Clipping issue fixed.
L191普通Normal46893.8 → 93.599.3 → 99.892.9 → 96.8112→131s99.6%目标物放大。Enlarged target objects.
L192普通Normal46896.5 → 86.8100.0 → 99.4100.0 → 92.0112→162s97.4%目标物替换;微调阵列间距,避免穿模;减少一个最高分目标物;增加堆叠气球,用于调节升级速度。Replaced target objects; fine-tuned layout spacing to avoid clipping; removed one highest-value target; added stacked balloons to tune upgrade pacing.
L195休息Rest448100.0 → 100.0100.0 → 100.0— → —104→127s100%目标物放大。Enlarged target objects.
L196普通Normal44892.9 → 85.499.2 → 99.690.9 → 90.3141→156s99.1%关卡修改。Level modified.
L198普通Normal44397.7 → 93.4100.0 → 100.0— → 100.0123→144s100%目标物放大。Enlarged target objects.
L200休息Rest441100.0 → 99.6100.0 → 100.0— → —88→112s100%增加低分道具;放大目标物;增加低分目标物个数;调整阵列密度;增加留声机 4 分预制体并设置目标物和配表。Added low-value items; enlarged target objects; increased low-value target counts; adjusted layout density; added a 4-point gramophone prefab, set it as a target, and updated configuration.
L201普通Normal44297.8 → 93.499.2 → 100.0100.0 → 94.3117→141s99.8%关卡修改。Level modified.
L202普通Normal44297.8 → 95.6100.0 → 99.8100.0 → 96.3117→136s98.6%增加目标物大小;调整目标物位置,避免穿模;河马增加 10 分预制体,并设置目标物和配表。Increased target size; adjusted target positions to avoid clipping; added a 10-point hippo prefab, set it as a target, and updated configuration.
L203普通Normal43892.1 → 92.3100.0 → 99.5100.0 → 95.1171→180s99.5%修改上传。Modification uploaded.
L204困难Hard44064.6 → 69.199.2 → 98.482.4 → 88.8182→180s97.3%牛奶瓶子新做预制体并设置目标物;调整目标物为一体式饮水机;放大牛奶瓶大小;分体饮水机新增两个 10 分预制体并替换局内道具;目标物个数减少。Created a new milk-bottle prefab and configured it as a target; changed the target to an integrated water dispenser; enlarged the milk bottle; added two 10-point split water-dispenser prefabs and replaced in-level items; reduced target count.
L205休息Rest429100.0 → 100.0100.0 → 99.8— → —106→116s99.1%关卡修改。Level modified.
L206普通Normal42788.5 → 82.098.4 → 99.8100.0 → 92.5162→158s98.4%修改上传。Modification uploaded.
L207普通Normal42398.4 → 94.1100.0 → 100.0100.0 → 95.2132→161s99.1%放大地球仪、吊篮目标物;增加吊篮数量;减少箱子目标物,增加吊篮目标物到 30 个。Enlarged globe and hanging-basket targets; increased hanging-basket count; reduced box targets and increased hanging-basket targets to 30.
L209困难Hard42551.6 → 51.893.5 → 97.976.7 → 80.4194→199s96.2%床目标物缩小,删掉树目标物。Reduced the bed target size and removed the tree target.
L210休息Rest410100.0 → 100.0100.0 → 99.8— → —92→102s99.8%修改上传。Modification uploaded.
L211普通Normal41085.7 → 74.299.1 → 100.078.9 → 96.8128→149s99.5%调整镜子目标物为雕塑并放大制作预制体;冰箱目标物调整为打开的箱子;调整部分道具位置;增加两种箱子堆叠物,目标物数量提高;微调。Changed the mirror target into an enlarged sculpture prefab; changed the refrigerator target to an open box; adjusted some item positions; added two types of stacked boxes to increase target count; fine-tuned.
L213普通Normal40895.8 → 76.0100.0 → 99.8— → 94.7131→171s99%上传;修改上传。uploaded; modifieduploaded.
L214困难Hard40672.3 → 52.297.4 → 99.390.7 → 86.1167→181s99%修改上传。Modification uploaded.
L215休息Rest40499.1 → 100.0100.0 → 99.8— → —90→112s99.5%优化掉一个小分值且和目标物同种类道具;新增 15 分紫色小熊软糖预制体;修改道具大小;新增 / 增加软糖小熊 10 分预制体,并设置目标物和配表。Removed one low-value item of the same type as the target; added a 15-point purple gummy-bear prefab; adjusted item sizes; added a 10-point gummy-bear prefab, set it as a target, and updated configuration.
L216普通Normal40491.1 → 90.8100.0 → 99.892.3 → 100.0147→151s99.5%修改上传。Modification uploaded.
L217普通Normal40397.4 → 87.9100.0 → 99.8100.0 → 93.2138→161s99.5%地图微调。Fine-tuned the map.
L219困难Hard39756.9 → 53.3100.0 → 97.782.6 → 84.7187→191s97.5%调整目标物大小;蛋糕目标物用小熊玩偶替换并配表。Adjusted target size; replaced the cake target with a teddy-bear toy and updated configuration.
L220休息Rest38898.2 → 98.5100.0 → 100.0— → —118→121s99.7%修改上传。Modification uploaded.
L221普通Normal38790.9 → 91.5100.0 → 99.5100.0 → 93.0132→143s99%蛋糕增加 10 分预制体并设置目标物和配表;增加中低分道具。Added a 10-point cake prefab, set it as a target, and updated configuration; added mid- and low-value items.
L222普通Normal38372.8 → 85.7100.0 → 99.292.3 → 91.7143→147s99%冰淇淋目标物缩小一档。Reduced the ice-cream target by one size tier.
L223普通Normal38090.8 → 78.5100.0 → 99.2— → 93.9161→186s98.7%修改上传。Modification uploaded.
L224BossBoss38731.1 → 38.886.2 → 94.369.4 → 72.2182→193s93.8%增加飞球礼物盒子 10 分预制体、熊玩偶 15 分预制体;配表;修改记录;减少部分目标物数量。Added a 10-point flying-ball gift-box prefab and a 15-point bear-doll prefab; updated configuration; modification recorded; reduced some target counts.
L225休息Rest365100.0 → 99.7100.0 → 100.0— → —101→140s99.5%调整红色篮子目标物为蓝色篮子,增加局内中低分道具和阵列,使总分超过 8 级。Changed the red basket target to a blue basket; added mid- and low-value in-level items and layouts so the total score exceeds tier 8.
L226普通Normal36493.9 → 89.098.9 → 99.790.9 → 93.8162→171s99.5%蛋卷放大,增加更多颜色可乐瓶子。Enlarged the egg-roll item and added more colors of cola bottles.
L227普通Normal36581.5 → 81.996.7 → 100.080.0 → 100.0161→158s99.7%更换两个目标物。Replaced two target objects.
L229困难Hard36662.6 → 59.6100.0 → 99.288.6 → 83.9191→193s98.4%增加堆叠酒杯数量。Increased the number of stacked wine glasses.
L230休息Rest358100.0 → 100.0100.0 → 100.0— → —104→124s99.2%放大甜甜圈目标物大小;蛋糕目标物替换成狮子蛋;增加地图尺寸。Enlarged the donut target; replaced the cake target with a lion egg; increased map size.
L231普通Normal35896.7 → 94.4100.0 → 100.0— → 96.3117→132s99.7%绿色套娃替换为目标物;非目标物蛋糕替换为大蜡烛;调整地图;调整部分目标物位置。Changed the green nesting doll into a target; replaced the non-target cake with a large candle; adjusted the map; adjusted some target positions.
L232普通Normal35797.8 → 89.5100.0 → 99.7— → 95.9129→142s99.2%增加饼干数量;礼物盒替换成西瓜皮;酒瓶替换成日式花瓶。Increased cookie count; replaced the gift box with watermelon rind; replaced the wine bottle with a Japanese vase.
L234困难Hard35061.6 → 54.9100.0 → 96.381.4 → 86.1178→194s95.7%生日蛋糕替换成鹿头蛋;气球礼盒替换成高分茶壶。Replaced the birthday cake with a deer-head egg; replaced the balloon gift box with a high-value teapot.

计时器专项(验证「加时间」假设 · 重点关)Timer deep-dive (test the 'more time' hypothesis · key levels)

关卡Level方向Dir计时器死亡占比(后)Timer-death share(post)通关耗时中位(前→后)Clear-time med(pre→post)
L29提难Harder33%126→131s
L49提难Harder26%151→154s
L54提难Harder7%125→129s
L64提难Harder12%135→140s
L74提难Harder24%174→179s
L34降难Easier45%135→136s
L44降难Easier76%142→142s
L89降难Easier62%163→169s
L124降难Easier48%172→173s
L156降难Easier68%156→176s
L184降难Easier45%139→163s
L169综合Mixed28%146→156s
L174综合Mixed19%157→178s
L177综合Mixed40%139→144s
L197综合Mixed21%123→155s
L199综合Mixed89%177→176s
L208综合Mixed66%139→158s
L212综合Mixed29%132→149s

仍在接入Pending

跟进节奏Cadence

指标族Metric family频率Frequency结论门槛Conclusion threshold
通关/复活/死亡/进入下一关/耗时Pass/revive/death/next-level/time每日 06:00 & 18:00(北京)Daily 06:00 & 18:00 (Beijing)单关到达≥30(理想≥200)per level reached≥30 (ideal≥200)
次日回访Next-day return每日两次twice daily回访窗口闭合后after window matures
注册 cohort D1/D3/D7Cohort D1/D3/D7每日dailyD7 ≥06-25D7 ≥06-25

口径与局限Definitions & caveats

数据为 ES 实时Live from ES:2026-07-09 10:16 UTC(07-09 18:15 北京)

最后更新Last updated2026-07-09 18:17 · 每日 06:00 & 18:00(北京)自动刷新auto-refreshed daily 06:00 & 18:00 (Beijing)